50#ifndef _SO_ROTATION_XYZ_
51#define _SO_ROTATION_XYZ_
142 virtual void doAction(
SoAction *action);
151 static void initClass();
152 static void exitClass();
#define SO_NODE_HEADER(className)
Class for representing a rotation.
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Renders a scene graph using Open Inventor's Render Engine.
Computes bounding box of a scene.
Computes transformation matrix for a subgraph.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Abstract base class for picking objects in a scene.
Node representing a 3D rotation about the x-, y-, or z-axis.
SoRotationXYZ()
Creates a rotation node with default settings.
SoSFEnum axis
Rotation axis.
SbRotation getRotation() const
Returns an SbRotation equivalent to the specified rotation.
SoSFFloat angle
Rotation angle (in radians), using the right-hand rule.
Axis
Rotation axis enumeration values.
Field containing an enumerated value.
Field containing a floating-point value.