#include <Inventor/actions/SoSubAction.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoIndexedShape.h>
Go to the source code of this file.
Classes | |
class | SoSplitGeometryAction |
Split large geometry into smaller objects to improve culling for multi-pipe rendering. More... | |
Typedefs | |
typedef void | SoSplitGeometryActionCB(const SoSplitGeometryAction *action, SoNode *objectToSplit, const int objectId, int divAlongX, int divAlongY, int divAlongZ, void *userData) |
User pre-split callback. | |
typedef void SoSplitGeometryActionCB(const SoSplitGeometryAction *action, SoNode *objectToSplit, const int objectId, int divAlongX, int divAlongY, int divAlongZ, void *userData) |
User pre-split callback.
The action will call this function before splitting each shape. A pointer to the action and the node to split is given. The action's options may be modified by the callback function. The number of subdivisions can be changed as well.
Definition at line 40 of file SoSplitGeometryAction.h.