51#ifndef _SO_TEXTURE_2_TRANSFORM_
52#define _SO_TEXTURE_2_TRANSFORM_
141 virtual void doAction(
SoAction *action);
148 static void initClass();
149 static void exitClass();
#define SO_NODE_HEADER(className)
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Renders a scene graph using Open Inventor's Render Engine.
Computes transformation matrix for a subgraph.
Abstract base class for all database nodes.
Abstract base class for picking objects in a scene.
Field containing a floating-point value.
Field containing a two-dimensional vector.
2D texture transformation node.
SoSFVec2f translation
Translation in S and T.
SoSFVec2f scaleFactor
Scaling factors in S and T.
SoTexture2Transform()
Creates a texture transformation node with default settings.
SoSFFloat rotation
Counterclockwise rotation of the coordinate space, in radians.
SoSFVec2f center
Center point used for scaling and rotation.