24#ifndef _SO_TEXTURE_3_TRANSFORM_
25#define _SO_TEXTURE_3_TRANSFORM_
110 virtual void doAction(
SoAction *action);
117 static void initClass();
118 static void exitClass();
#define SO_NODE_HEADER(className)
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Renders a scene graph using Open Inventor's Render Engine.
Computes transformation matrix for a subgraph.
Abstract base class for all database nodes.
Abstract base class for picking objects in a scene.
Field containing a floating-point value.
Field containing a three-dimensional vector.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> 3D texture trans...
SoTexture3Transform()
Creates a texture transformation node with default settings.
SoSFVec3f translation
Translation in S, T, and R.
SoSFVec3f scaleFactor
Scaling factors in S, T, and R.
SoSFVec3f center
Center point used for scaling and rotation.
SoSFFloat rotation
Counterclockwise rotation of the coordinate space, in radians.