Open Inventor Release 2023.2.3
 
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SoTextureCoordinateBinding.h
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1/*=======================================================================
2 * Copyright 1991-1996, Silicon Graphics, Inc.
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11 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
12 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
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14 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
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22**=======================================================================*/
23/*=======================================================================
24** Author : John Rohlf (MMM yyyy)
25**=======================================================================*/
26/*=======================================================================
27 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
28 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
29 *** ***
30 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
31 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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33 *** ***
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35 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
36 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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39 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
40 *** ***
41 *** COPYRIGHT (C) 1996-2018 BY FEI S.A.S, ***
42 *** BORDEAUX, FRANCE ***
43 *** ALL RIGHTS RESERVED ***
44**=======================================================================*/
45/*=======================================================================
46** Modified by : VSG (MMM YYYY)
47**=======================================================================*/
48
49
50#ifndef _SO_TEXTURE_COORDINATE_BINDING_
51#define _SO_TEXTURE_COORDINATE_BINDING_
52
56
58//
59// Class: SoTextureCoordinateBinding
60//
61// Texture coordinate binding node. This indicates how multiple texture
62// coordinates are to be distributed over an object.
63//
64// If there is a texture function defined, then neither a texture coordinate
65// nor a texture coordinate binding node is needed
66//
67// Unlike normal bindings, only a few of the typical bindings make sense:
68// PER_VERTEX, and PER_VERTTEX_INDEXED
69//
71
111
113
114 public:
115
131
132 // Fields
138
143
144 private:
145 virtual void doAction(SoAction *action);
146 virtual void callback(SoCallbackAction *action);
147 virtual void GLRender(SoGLRenderAction *action);
148 virtual void pick(SoPickAction *action);
149
150 private:
151 static void initClass();
152 static void exitClass();
153
154 private:
156
157 // Reads stuff into instance. Upgrades old bindings.
158 virtual SbBool readInstance(SoInput *in, unsigned short flags);
159};
160
161#endif /* _SO_TEXTURE_COORDINATE_BINDING_ */
162
#define SO_NODE_HEADER(className)
Definition SoSubNode.h:151
@ PER_VERTEX_INDEXED
One attribute for each vertex, indexed.
@ PER_VERTEX
One attribute for each vertex.
Abstract base class for all actions.
Definition SoAction.h:132
Performs a generic traversal of a scene graph or path.
Renders a scene graph using Open Inventor's Render Engine.
Used to read Open Inventor data files.
Definition SoInput.h:363
Abstract base class for all database nodes.
Definition SoNode.h:145
Abstract base class for picking objects in a scene.
Field containing an enumerated value.
Definition SoSFEnum.h:89
Node that specifies how texture coordinates are bound to shapes.
SoSFEnum value
Specifies how to bind texture coordinates to shapes.
@ PER_VERTEX_INDEXED
Current texture coordinates are indexed per vertex.
@ PER_VERTEX
Current texture coordinates are applied sequentially to vertices of shape.
SoTextureCoordinateBinding()
Creates a texture coordinate binding node with default settings.
int SbBool
Boolean type.
Definition SbBase.h:87