#include <Inventor/SbColor.h>
#include <Inventor/elements/SoReplacedTextureElement.h>
#include <Inventor/fields/SoSFImage.h>
#include <Inventor/SbPImpl.h>
#include <Inventor/renderer/RendererResourceMacro.h>
Go to the source code of this file.
Classes | |
class | SoTextureImageElementBase |
Stores the current texture image. More... | |
struct | SoTextureImageElementBase::SoTexImageData::SubTexture |
Macros | |
#define | MAX_TEXTURE_NBR 6 |
#define | GL_TEXTURE_CUBE_MAP 0x8513 |
#define | GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_2D 0x0DE1 |
Definition at line 49 of file SoTextureImageElementBase.h.
#define GL_TEXTURE_CUBE_MAP 0x8513 |
Definition at line 46 of file SoTextureImageElementBase.h.
#define MAX_TEXTURE_NBR 6 |
Definition at line 30 of file SoTextureImageElementBase.h.