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SoTextureMatrix.h
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Author : R. ALBOU (Aug 2003)
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**=======================================================================*/
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#ifndef _SO_TEXTURE_MATRIX_
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#define _SO_TEXTURE_MATRIX_
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#include <
Inventor/fields/SoSFMatrix.h
>
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#include <
Inventor/nodes/SoNode.h
>
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//
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// Class: SoTextureMatrix
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//
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// Texture matrix node.
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//
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class
SoTextureMatrix
:
public
SoNode
{
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SO_NODE_HEADER
(
SoTextureMatrix
);
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public
:
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// Fields
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SoSFMatrix
matrix
;
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SoTextureMatrix
();
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private
:
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virtual
void
doAction(
SoAction
*action);
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virtual
void
callback(
SoCallbackAction
*action);
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virtual
void
GLRender(
SoGLRenderAction
*action);
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virtual
void
getMatrix(
SoGetMatrixAction
*action);
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virtual
void
pick(
SoPickAction
*action);
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private
:
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static
void
initClass();
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static
void
exitClass();
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private
:
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virtual
~SoTextureMatrix
();
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};
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#endif
/* _SO_TEXTURE_MATRIX_ */
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SoNode.h
SoSFMatrix.h
SO_NODE_HEADER
#define SO_NODE_HEADER(className)
Definition
SoSubNode.h:151
SoAction
Abstract base class for all actions.
Definition
SoAction.h:132
SoCallbackAction
Performs a generic traversal of a scene graph or path.
Definition
SoCallbackAction.h:297
SoGLRenderAction
Renders a scene graph using Open Inventor's Render Engine.
Definition
SoGLRenderAction.h:189
SoGetMatrixAction
Computes transformation matrix for a subgraph.
Definition
SoGetMatrixAction.h:141
SoNode
Abstract base class for all database nodes.
Definition
SoNode.h:145
SoPickAction
Abstract base class for picking objects in a scene.
Definition
SoPickAction.h:79
SoSFMatrix
Field containing a 4x4 matrix.
Definition
SoSFMatrix.h:86
SoTextureMatrix
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Texture matrix n...
Definition
SoTextureMatrix.h:75
SoTextureMatrix::matrix
SoSFMatrix matrix
Definition
SoTextureMatrix.h:81
SoTextureMatrix::SoTextureMatrix
SoTextureMatrix()
Creates a texture transformation node with default settings.
Inventor
nodes
SoTextureMatrix.h
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