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SoWinBitmapButton.h
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Author : VSG (MMM YYYY)
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**=======================================================================*/
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#ifndef _SO_PIXMAP_BUTTON_
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#define _SO_PIXMAP_BUTTON_
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#include <
Inventor/Win/SoWinBeginStrict.h
>
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#include <windows.h>
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#include <
Inventor/Win/SoWinDef.h
>
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#include <
Inventor/SbBasic.h
>
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{
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public
:
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SoWinBitmapButton(
SoWidget
parent,
SbBool
selectable);
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~SoWinBitmapButton
();
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// return the motif push button
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SoWidget
getWidget
() {
return
widget; }
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// draw the button (called from button parent's wndProc)
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void
draw
( LPDRAWITEMSTRUCT ) ;
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// specify bitmap id in resource file to use for button
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// (use this instead of the setIcon method)
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// Up and down states of button are simulated like Motif.
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void
setBitmap
( HMODULE hModule, ULONG idBitmap );
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// specify both up and down bitmaps for button
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void
setBitmaps
( HMODULE hModule,
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ULONG idUp, ULONG idDown );
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// specify if button will draw differently when it has "focus"
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void
showFocus
(
SbBool
);
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// Highlight the pixmap to show it it selected (must pass TRUE
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// to the constructor, in which case another pixmap with a highlight
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// color will be created for the button).
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void
select
(
SbBool
onOrOff);
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SbBool
isSelected
() {
return
selectFlag; }
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private
:
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SoWidget
widget;
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SbBool
selectFlag, selectable;
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Pixmap
normalPixmap, selectPixmap;
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// fetch the bitmap(s) from the resource file
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void
loadBitmaps() ;
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ULONG idUp,idDown ;
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HMODULE hMod ;
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HBITMAP hUpBits ;
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HBITMAP hDownBits ;
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BITMAP cUpBits ;
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BITMAP cDownBits ;
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SbBool
showsFocus;
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};
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#include <
Inventor/Win/SoWinEndStrict.h
>
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#endif
// _SO_PIXMAP_BUTTON_
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SbBasic.h
SoWidget
#define SoWidget
Definition
SoQtDef.h:40
SoWinBeginStrict.h
draw
void draw(LPDRAWITEMSTRUCT)
isSelected
SbBool isSelected()
Definition
SoWinBitmapButton.h:63
showFocus
void showFocus(SbBool)
setBitmaps
void setBitmaps(HMODULE hModule, ULONG idUp, ULONG idDown)
getWidget
SoWidget getWidget()
Definition
SoWinBitmapButton.h:42
select
void select(SbBool onOrOff)
setBitmap
void setBitmap(HMODULE hModule, ULONG idBitmap)
~SoWinBitmapButton
~SoWinBitmapButton()
SoWinDef.h
Pixmap
#define Pixmap
Definition
SoWinDef.h:90
SoWinEndStrict.h
SbBool
int SbBool
Boolean type.
Definition
SbBase.h:87
Inventor
Win
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SoWinBitmapButton.h
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