Stores a list of vector3 sets for unstructured meshes.
More...
#include <MeshVizXLM/mapping/elements/MoVec3SetElementI.h>
|
virtual void | push (SoState *) |
| Push the element into the state.
|
|
virtual void | print (FILE *fp) const |
| Prints element (for debugging).
|
|
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
| Pops element.
|
|
virtual SoType | getTypeId () const |
| Returns type identifier for element instance.
|
|
SbBool | isOfType (const SoType &type) const |
| Returns TRUE if this object is of the type specified in type or is derived from that type.
|
|
template<typename TypedObjectClass > |
SbBool | isOfType () const |
| Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
|
|
Stores a list of vector3 sets for unstructured meshes.
Definition at line 46 of file MoVec3SetElementI.h.
◆ add()
Adds a ScalarSet to the current set in the state.
◆ get()
Get the element number index from the state.
◆ getClassStackIndex()
static int MoVec3SetElementI::getClassStackIndex |
( |
| ) |
|
|
static |
Returns the stack id for this element.
◆ getClassTypeId()
static SoType MoVec3SetElementI::getClassTypeId |
( |
| ) |
|
|
static |
Returns the type identifier for this class.
◆ getNum()
static int MoVec3SetElementI::getNum |
( |
SoState * |
state | ) |
|
|
static |
Get number of elements in the state.
◆ push()
virtual void MoVec3SetElementI::push |
( |
SoState * |
| ) |
|
|
virtual |
The documentation for this class was generated from the following file: