Stores the current shader program. More...
#include <Inventor/elements/SoShaderProgramElement.h>
Public Member Functions | |
virtual void | push (SoState *) |
Overrides push() method so side effects can occur in GL. | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Overrides pop() method so side effects can occur in GL. | |
Public Member Functions inherited from SoReplacedElement | |
virtual void | print (FILE *fp) const |
Prints element (for debugging). | |
Public Member Functions inherited from SoElement | |
virtual SoType | getTypeId () const |
Returns type identifier for element instance. | |
Public Member Functions inherited from SoTypedObject | |
SbBool | isOfType (const SoType &type) const |
Returns TRUE if this object is of the type specified in type or is derived from that type. | |
template<typename TypedObjectClass > | |
SbBool | isOfType () const |
Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class. | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
static int | getClassStackIndex () |
Returns the stack id for this element. | |
static void | set (SoState *state, SoNode *node) |
Sets the current shader program in the state. | |
static void | get (SoState *state, SoShaderProgram *&) |
Gets the current shader program in the state. | |
Static Public Member Functions inherited from SoReplacedElement | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
static int | getClassStackIndex () |
Returns the stack id for this element. | |
Static Public Member Functions inherited from SoElement | |
static SoType | getClassTypeId () |
Returns type identifier for SoElement class. | |
Static Public Member Functions inherited from SoTypedObject | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
Stores the current shader program.
This element stores the current shader program.
Definition at line 45 of file SoShaderProgramElement.h.
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Gets the current shader program in the state.
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Returns the stack id for this element.
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Returns the type identifier for this class.
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Sets the current shader program in the state.