Represents an OpenGL graphics configuration for Microsoft Windows systems.  
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#include <Inventor/components/SoWinGLGraphicConfig.h>
 Inheritance diagram for SoWinGLGraphicConfig:Public Member Functions | |
| virtual SbBool | isDoubleBuffer () const | 
| Returns TRUE if double buffer mode is enabled, else FALSE (single buffer mode).   | |
| virtual SbBool | isStereoBuffer () const | 
| Returns TRUE if stereo buffer mode is supported.   | |
| virtual SbBool | isAccelerated () const | 
| Returns TRUE if the OpenGL graphics configuration is accelerated.   | |
| virtual void | getDepth (int &bits) const | 
| Returns the Z-buffer depth.   | |
| virtual void | getRGBAColor (int &redBits, int &greenBits, int &blueBits, int &alphaBits) const | 
| Returns the color depth (red, green, blue, and alpha).   | |
| virtual void | getFloatRGBAColor (int &redBits, int &greenBits, int &blueBits, int &alphaBits) const | 
| Returns the floating point color depth (red, green, blue, and alpha).   | |
| virtual void | getAccum (int &redBits, int &greenBits, int &blueBits, int &alphaBits) const | 
| Returns the accumulation buffer depth (red, green, blue, and alpha).   | |
| virtual void | getStencil (int &bits) const | 
| Returns the stencil buffer depth.   | |
| virtual SbBool | getFullSceneAntialiasing (int &bits) const | 
| Returns the availability of the hardware full-scene antialiasing feature.   | |
| virtual int | getPixelFormat () const | 
| Returns the pixel format identifier.   | |
| virtual const PIXELFORMATDESCRIPTOR * | getPixelFormatDescriptor () const | 
| Returns the pixel format descriptor.   | |
 
  Represents an OpenGL graphics configuration for Microsoft Windows systems. 
This class is a representation of a Microsoft Windows pixel format. Compared to its parent class, this class adds a method to query the system-dependent pixel format information.
SoGraphicConfigTemplate, SoGLGraphicConfigTemplate, SoGraphicConfig, SoGraphicDevice, SoGLGraphicDevice, SoFullSceneAntialiasing.
Definition at line 50 of file SoWinGLGraphicConfig.h.
      
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Returns the accumulation buffer depth (red, green, blue, and alpha).
If (red/green/blue/alpha)Bits are equal to 0, then the OpenGL graphics configuration has no accumulation buffer.
Implements SoGLGraphicConfig.
      
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Returns the Z-buffer depth.
If 0 is returned, then there is no Z-buffer.
Implements SoGLGraphicConfig.
      
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Returns the floating point color depth (red, green, blue, and alpha).
If (red/green/blue/alpha)Bits are equal to 0, then the OpenGL graphics configuration does not support floating point RGBA mode.
Implements SoGLGraphicConfig.
      
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Returns the availability of the hardware full-scene antialiasing feature.
| bits | returns the number of samples used in the antialiasing algorithm. | 
Implements SoGLGraphicConfig.
      
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Returns the pixel format identifier.
      
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Returns the pixel format descriptor.
      
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Returns the color depth (red, green, blue, and alpha).
If (red/green/blue/alpha)Bits are equal to 0, then the OpenGL graphics configuration does not support RGBA mode.
Implements SoGLGraphicConfig.
      
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Returns the stencil buffer depth.
If 0 is returned, then the OpenGL graphics configuration has no stencil buffer.
Implements SoGLGraphicConfig.
      
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Returns TRUE if the OpenGL graphics configuration is accelerated.
Implements SoGLGraphicConfig.
      
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Returns TRUE if double buffer mode is enabled, else FALSE (single buffer mode).
Implements SoGLGraphicConfig.
      
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Returns TRUE if stereo buffer mode is supported.
Implements SoGLGraphicConfig.