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vec4 | VVizApplyBoundary (vec4 fragColor, int maskFront, int maskBack, VVizVoxelInfo voxelFront, VVizVoxelInfo voxelBack) |
| This method is used to apply a volume mask to the volume and should be called in a custom fragment shader in order to support the SoVolumeMask node.
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vec4 | VVizApplyBoundary (vec4 fragColor, int maskFront, VVizVoxelInfo voxelFront, VVizVoxelInfo voxelBack) |
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vec4 | VVizApplyBoundary (in VVizDataSetId dataset, vec4 fragColor, int maskFront, int maskBack, VVizVoxelInfo voxelFront, VVizVoxelInfo voxelBack) |
| This method is used to apply a volume mask to the volume and should be called in a custom fragment shader in order to support the SoVolumeMask node.
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vec4 | VVizApplyBoundary (in VVizDataSetId dataset, vec4 fragColor, int maskFront, VVizVoxelInfo voxelFront, VVizVoxelInfo voxelBack) |
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◆ VVizApplyBoundary() [1/4]
vec4 VVizApplyBoundary |
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in VVizDataSetId |
dataset, |
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vec4 |
fragColor, |
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int |
maskFront, |
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int |
maskBack, |
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VVizVoxelInfo |
voxelFront, |
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VVizVoxelInfo |
voxelBack |
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) |
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This method is used to apply a volume mask to the volume and should be called in a custom fragment shader in order to support the SoVolumeMask node.
◆ VVizApplyBoundary() [2/4]
vec4 VVizApplyBoundary |
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in VVizDataSetId |
dataset, |
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vec4 |
fragColor, |
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int |
maskFront, |
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VVizVoxelInfo |
voxelFront, |
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VVizVoxelInfo |
voxelBack |
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) |
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◆ VVizApplyBoundary() [3/4]
This method is used to apply a volume mask to the volume and should be called in a custom fragment shader in order to support the SoVolumeMask node.
◆ VVizApplyBoundary() [4/4]
◆ VVizGlobalDataDrawStyleId
uniform int VVizGlobalDataDrawStyleId |