Open Inventor Release 2024.1.3
 
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MoActionNode.h
1/*=======================================================================
2 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
3 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
4 *** ***
5 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
6 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
7 *** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
8 *** ***
9 *** RESTRICTED RIGHTS LEGEND ***
10 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
11 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
12 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
13 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
14 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
15 *** ***
16 *** COPYRIGHT (C) 1996-2017 BY FEI S.A.S, ***
17 *** BORDEAUX, FRANCE ***
18 *** ALL RIGHTS RESERVED ***
19**=======================================================================*/
20/*=======================================================================
21** Author : VSG (MMM YYYY)
22**=======================================================================*/
23
24#ifndef _MO_ACTIONNODE_
25#define _MO_ACTIONNODE_
26
27#include <Inventor/nodes/SoNode.h>
28#include <Inventor/actions/SoDistributeAction.h>
29#include <MeshVizXLM/mapping/MoMeshVizDataMapping.h>
30
37class MESHVIZXLM_DMAP_API MoActionNode : public SoNode {
38 SO_NODE_ABSTRACT_HEADER(MoActionNode) ;
39
40private:
41
42 // These virtual functions implement all of the actions for nodes
43 // Most of the default implementations call doAction().
44 virtual void GLRender(SoGLRenderAction * action);
45 virtual void callback(SoCallbackAction * action);
46 virtual void getBoundingBox(SoGetBoundingBoxAction *action);
47 virtual void getMatrix(SoGetMatrixAction * action);
48 virtual void handleEvent(SoHandleEventAction * action);
49 virtual void pick(SoPickAction * action);
50 virtual void rayPick(SoRayPickAction *action);
51 virtual void search(SoSearchAction * action);
52 virtual void write(SoWriteAction *action);
53 virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action);
54 virtual void distribute(SoDistributeAction *action);
55
56private:
57
58 static void initClass();
59 static void exitClass();
60
61private:
62
64 virtual ~MoActionNode();
65
66};
67
68#endif /* _MO_ACTIONNODE_ */
69
<a href="IconLegend.html"><img src="extMV.gif" alt="MeshViz" border="0"></a> Utility class that provi...
Performs a generic traversal of a scene graph or path.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Computes a distr...
Renders a scene graph using Open Inventor's Render Engine.
Computes bounding box of a scene.
Computes transformation matrix for a subgraph.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Counts number of...
Allows nodes in a graph to receive input events.
Abstract base class for all database nodes.
Definition SoNode.h:145
Abstract base class for picking objects in a scene.
Intersects objects with a ray cast into scene.
Searches for nodes in a scene graph.
Writes a scene graph to a file.