55#include <Inventor/fields/SoSFColor.h>
56#include <Inventor/fields/SoSFEnum.h>
57#include <Inventor/fields/SoSFImage.h>
58#include <Inventor/fields/SoSFFilePathString.h>
59#include <Inventor/fields/SoSFNode.h>
60#include <Inventor/fields/SoSFBool.h>
61#include <Inventor/nodes/SoNode.h>
62#include <Inventor/nodes/SoTexture.h>
63#include <Inventor/image/SbRasterImage.h>
65#include <Inventor/sys/SoGLType.h>
66#include <Inventor/threads/SbThreadStorage.h>
67#include <Inventor/threads/SbThreadMutex.h>
68#include <Inventor/elements/SoTextureImageElement.h>
73#pragma warning( push )
74#pragma warning(disable:4251)
388 virtual void doAction(
SoAction *action);
391 virtual void doActionOnRTT(
SoAction *action);
393 static void setPrequalifyFileCallBack(PrequalifyFileCallback *p_cb,
void *u_data);
394 static PrequalifyFileCallback *getPrequalifyFileCallBack(
void *&user_data );
395 void allowPrequalifyFile(
SbBool);
396 SbBool isAllowPrequalifyFile()
const;
400 static void initClass();
401 static void exitClass();
404 virtual void fieldHasChanged(
SoField *field );
410 virtual SbBool readInstance(
SoInput *in,
unsigned short flags);
417 void commonConstructor();
421#pragma warning( pop )
Class for smart character strings.
Abstract base class for all actions.
Performs a generic traversal of a scene graph or path.
Abstract base class for objects that contain fields.
Base class for all fields.
Renders a scene graph using Open Inventor's Render Engine.
Field containing an enumerated value.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Field containing...
Field containing a 2D image.
Field containing a a node.
Abstract base class for Open Inventor sensors.
void setFinishLoadingCallback(SoTexture2CB *cb, void *userData)
Callback invoked when the texture is loaded and ready to use.
void SoTexture2CB(void *userData, SoTexture2 *tex)
SoSFEnum wrapT
Indicates what to do when texture coordinates in the T (vertical) direction lie outside the range 0-1...
void setStartLoadingCallback(SoTexture2CB *cb, void *userData)
Callback invoked when starting to load the texture.
void loadTexture()
Loads the texture if the loadingMode field is set to MANUAL.
SoSFNode renderToTextureProperty
Specifies an SoRenderToTextureProperty node containing a scene graph that will be rendered to create ...
SoSFImage image
Contains an in-memory representation of the texture map.
@ MANUAL
The texture is loaded when the loadTexture method is called.
@ AUTO
The texture is loaded when filename field is set.
SoSFFilePathString filename
Name of the file from which to read texture image.
SoTexture2()
Creates a texture node with default settings.
SoSFEnum loadingMode
Specifies the loading mode.
Abstract base class for texture mapping nodes.