Depth buffer parameters node. More...
#include <Inventor/nodes/SoDepthBuffer.h>
Public Types | |
enum | DepthWriteFunction { NEVER = SoDepthBufferElement::NEVER , LESS = SoDepthBufferElement::LESS , EQUAL = SoDepthBufferElement::EQUAL , LEQUAL = SoDepthBufferElement::LEQUAL , GREATER = SoDepthBufferElement::GREATER , NOTEQUAL = SoDepthBufferElement::NOTEQUAL , GEQUAL = SoDepthBufferElement::GEQUAL , ALWAYS = SoDepthBufferElement::ALWAYS } |
Depth function mode as defined by OpenGL. More... | |
Public Member Functions | |
virtual SoType | getTypeId () const |
Returns the type identifier for this specific instance. | |
SoDepthBuffer () | |
Constructor. | |
virtual void | setOverride (const SbBool state) |
Turns the override flag on or off. | |
virtual SbBool | isOverride () const |
Returns the state of the override flag. | |
Public Member Functions inherited from SoNode | |
virtual SoNode * | copy (SbBool copyConnections=FALSE) const |
Creates and returns an exact copy of the node. | |
virtual SbBool | affectsState () const |
Returns TRUE if a node has an effect on the state during traversal. | |
virtual void | touch () |
Marks an instance as modified, simulating a change to it. | |
Public Member Functions inherited from SoFieldContainer | |
void | setToDefaults () |
Sets all fields in this object to their default values. | |
SbBool | hasDefaultValues () const |
Returns TRUE if all of the object's fields have their default values. | |
SbBool | fieldsAreEqual (const SoFieldContainer *fc) const |
Returns TRUE if this object's fields are exactly equal to fc's fields. | |
void | copyFieldValues (const SoFieldContainer *fc, SbBool copyConnections=FALSE) |
Copies the contents of fc's fields into this object's fields. | |
SoNONUNICODE SbBool | set (const char *fieldDataString) |
Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
SbBool | set (const SbString &fieldDataString) |
Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
void | get (SbString &fieldDataString) |
Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
virtual int | getFields (SoFieldList &list) const |
Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
virtual int | getAllFields (SoFieldList &list) const |
Returns a list of fields, including the eventIn's and eventOut's. | |
virtual SoField * | getField (const SbName &fieldName) const |
Returns a the field of this object whose name is fieldName. | |
virtual SoField * | getEventIn (const SbName &fieldName) const |
Returns a the eventIn with the given name. | |
virtual SoField * | getEventOut (const SbName &fieldName) const |
Returns the eventOut with the given name. | |
SbBool | getFieldName (const SoField *field, SbName &fieldName) const |
Returns the name of the given field in the fieldName argument. | |
SbBool | enableNotify (SbBool flag) |
Notification at this Field Container is enabled (if flag == TRUE) or disabled (if flag == FALSE). | |
SbBool | isNotifyEnabled () const |
Notification is the process of telling interested objects that this object has changed. | |
virtual void | setUserData (void *data) |
Sets application data. | |
void * | getUserData (void) const |
Gets user application data. | |
Public Member Functions inherited from SoBase | |
virtual SbName | getName () const |
Returns the name of an instance. | |
virtual void | setName (const SbName &name) |
Sets the name of an instance. | |
void | setSynchronizable (const bool b) |
Sets this to be a ScaleViz synchronizable object. | |
bool | isSynchronizable () const |
Gets the ScaleViz synchronizable state of this object. | |
Public Member Functions inherited from SoRefCounter | |
void | ref () const |
Adds a reference to an instance. | |
void | unref () const |
Removes a reference from an instance. | |
void | unrefNoDelete () const |
unrefNoDelete() should be called when it is desired to decrement the reference count, but not delete the instance if this brings the reference count to zero. | |
int | getRefCount () const |
Returns current reference count. | |
void | lock () const |
lock this instance. | |
void | unlock () const |
unlock this instance. | |
Public Member Functions inherited from SoTypedObject | |
SbBool | isOfType (const SoType &type) const |
Returns TRUE if this object is of the type specified in type or is derived from that type. | |
template<typename TypedObjectClass > | |
SbBool | isOfType () const |
Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class. | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
Static Public Member Functions inherited from SoNode | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
static SoNode * | getByName (const SbName &name) |
A node's name can be set using SoBase::setName(). | |
static int | getByName (const SbName &name, SoNodeList &list) |
A node's name can be set using SoBase::setName(). | |
Static Public Member Functions inherited from SoFieldContainer | |
static SoType | getClassTypeId () |
Returns the type of this class. | |
Static Public Member Functions inherited from SoBase | |
static SoType | getClassTypeId () |
Returns type identifier for this class. | |
Static Public Member Functions inherited from SoTypedObject | |
static SoType | getClassTypeId () |
Returns the type identifier for this class. | |
Public Attributes | |
SoSFBool | test |
Enable depth buffer testing (glEnable). | |
SoSFBool | write |
Enable depth buffer writing (glDepthMask). | |
SoSFEnum | function |
Depth comparison function to use (glDepthFunc). | |
SoSFVec2f | range |
Value range for the depth buffer (glDepthRange). | |
SoSFBool | clearBuffer |
If true, the depth buffer is cleared when the node is traversed. | |
This class specifies the depth buffer parameters used for rendering, including:
It can also be used to clear the depth buffer by setting the clearBuffer field to true.
To control whether frame buffer color components are written or not, see SoColorMask.
Limitations:
test | TRUE |
write | TRUE |
function | LESS |
range | (0.0,1.0) |
clearBuffer | FALSE |
SoPolygonOffset, SoDepthOffset, SoColorMask, SoGLRenderAction
Definition at line 91 of file SoDepthBuffer.h.
Depth function mode as defined by OpenGL.
Definition at line 100 of file SoDepthBuffer.h.
SoDepthBuffer::SoDepthBuffer | ( | ) |
Constructor.
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static |
Returns the type identifier for this class.
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virtual |
Returns the type identifier for this specific instance.
Reimplemented from SoNode.
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inlinevirtual |
Returns the state of the override flag.
Reimplemented from SoNode.
Definition at line 170 of file SoDepthBuffer.h.
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inlinevirtual |
Turns the override flag on or off.
The following property nodes are affected by the override flag: SoBaseColor, SoColorIndex, SoComplexity, SoDepthBuffer, SoDrawStyle, SoEnvironment, SoFont, SoFullSceneAntialiasing, SoLightModel, SoMaterial, SoPhysicalMaterial, SoMaterialBinding, SoPackedColor, SoPattern, SoPickStyle, SoPolygonOffset, SoShapeHints, SoVertexProperty, SoTextProperty.
Every node has an override flag associated with it. The override flag is a powerful mechanism typically used (sparingly) near the top of a scene graph. When this flag is set, any nodes of the same type encountered later in the graph are ignored even if they also have their own override flag set. For example, you might insert a line-style SoDrawStyle node at the top of a graph to ensure that the whole scene is drawn as wireframe objects, regardless of drawing styles specified lower in the scene graph. Use the setOverride() method to set and reset the override flag. The isOverride() method returns the state of the override flag.
Normally, the override flag is not used within a scene graph for modeling. Use it in applications where you need to specify a temporary change to the whole graph.
Note: The override flag is not written to a file.
Setting the override flag on a node whose field values are not inherited (for example on a sphere with a radius of 7) has no effect on other nodes in the graph of that type.
Reimplemented from SoNode.
Definition at line 164 of file SoDepthBuffer.h.
SoSFBool SoDepthBuffer::clearBuffer |
If true, the depth buffer is cleared when the node is traversed.
The extent of the buffer that is actually cleared may be limited using an SoViewportClipping node. Default is FALSE.
Note: Be careful when using this feature along with a transparency mode other than SoGLRenderAction::NO_SORT because the objects rendering order might be different from their ordering in the scene graph.
NOTE: field available since Open Inventor 8.6
Definition at line 156 of file SoDepthBuffer.h.
SoSFEnum SoDepthBuffer::function |
Depth comparison function to use (glDepthFunc).
Use enum DepthWriteFunction. Default is LESS.
Definition at line 137 of file SoDepthBuffer.h.
SoSFVec2f SoDepthBuffer::range |
Value range for the depth buffer (glDepthRange).
Default is [0.0-1.0]. The range will be clamped to [0.0-1.0] by OpenGL.
Definition at line 143 of file SoDepthBuffer.h.
SoSFBool SoDepthBuffer::test |
Enable depth buffer testing (glEnable).
Default is TRUE.
Note that disabling depth testing will prevent the depth buffer from being updated even if depth buffer writing is set to TRUE.
Definition at line 126 of file SoDepthBuffer.h.
SoSFBool SoDepthBuffer::write |
Enable depth buffer writing (glDepthMask).
Default is TRUE.
Definition at line 131 of file SoDepthBuffer.h.