1#ifndef ALGEBRAIC_SHAPE_H
2#define ALGEBRAIC_SHAPE_H
30bool OivASSolveQuadric ( in vec3 abc, inout vec2 roots );
37bool OivASRayPlaneIntersection ( in
OivASRay ray, in vec4 plane, inout
float t );
47float OivASGetOpacity ();
61void OivASVertexShaderEntry ();
Structure containing information about the the raycast intersection point.
Structure for parameters of the ray.