27#include <MeshVizXLM/mapping/nodes/MoActionNode.h>
28#include <MeshVizXLM/mapping/MoMeshVizDataMapping.h>
116 static void initClass() ;
117 static void exitClass() ;
120 virtual void doAction(
SoAction *action) ;
<a href="IconLegend.html"><img src="extMV.gif" alt="MeshViz" border="0"></a> Abstract mesh interface.
<a href="IconLegend.html"><img src="extMV.gif" alt="MeshViz" border="0"></a> Utility class that provi...
<a href="IconLegend.html"><img src="extMV.gif" alt="MeshViz" border="0"></a> Property node that defin...
virtual void connectFrom(MoMeshRepresentation *inputRep)
Sets the mesh interface by giving the mesh representation node from which the input mesh will be crea...
virtual const MiMesh * getMesh(MeshType &meshType)
Gets the mesh interface and the type of mesh stored.
virtual void reset()
Resets the mesh interface to NULL (as if setMesh was given a NULL pointer).
virtual void setMesh(const MiMesh *mesh)
Sets the mesh interface to be stored in the scene graph.
<a href="IconLegend.html"><img src="extMV.gif" alt="MeshViz" border="0"></a> Abstract base class for ...
Abstract base class for all actions.
MeshType
All supported mesh types.