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SoGuiComponent.h
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Author : T.MEHAMLI (Jun 2007)
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**=======================================================================*/
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#ifndef SO_GUI_COMPONENT_H
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#define SO_GUI_COMPONENT_H
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//
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// Class: SoGuiComponent
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//
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// SoXXComponent implementation class
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//
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//
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#include <ScaleViz/viewers/SoGuiBase.h>
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#include <Inventor/STL/string>
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#include <Inventor/SbBasic.h>
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#ifndef HIDDEN_FROM_DOC
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// Defines used when specifying the glModes flag to the constructor.
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// (used instead of the glx.h defines which do overlap)
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# define SO_GLX_RGB (1<<0)
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# define SO_GLX_DOUBLE (1<<1)
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# define SO_GLX_ZBUFFER (1<<2)
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# define SO_GLX_STEREO (1<<4)
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# define SO_GLX_STENCIL (1<<5)
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#endif
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class
SoGuiComponent
:
public
SoGuiBase
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{
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#ifndef HIDDEN_FROM_DOC
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SO_FIELDCONTAINER_HEADER(
SoGuiComponent
);
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#endif
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private
:
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SoGuiComponent
();
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SbBool
isTopLevelShell()
const
;
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void
setTopLevelShell(
const
SbBool
topLevelShell );
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void
setFullScreen(
const
SbBool
enable );
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SbBool
isFullScreen()
const
;
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void
setFullScreenEnable(
const
SbBool
enable );
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SbBool
isFullScreenEnable()
const
;
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void
setTitle(
const
SbString
& newTitle );
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SbString
getTitle()
const
;
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void
setIconTitle(
const
SbString
& newIconTitle );
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SbString
getIconTitle()
const
;
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SbString
getWidgetName()
const
;
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void
setWidgetName(
const
SbString
& name );
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SbString
getClassName()
const
;
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// ----------------------- Extension usage -----------------------------------
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// Subclasses need to set the class name in the constructor
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// before the widget is built.
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void
setClassName(
const
SbString
& n );
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void
setSynchronize(
SbBool
synch );
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SbBool
getSynchronize();
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void
setVisible(
SbBool
visible );
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void
setIsQt(
const
SbBool
flag ) { m_isQt = flag; }
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SbBool
isQt()
const
{
return
m_isQt; }
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void
setBaseWidgetHandle(
void
* _baseWidget ) { m_baseWidgetHandle = _baseWidget; };
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void
* getBaseWidgetHandle()
const
{
return
m_baseWidgetHandle; };
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virtual
SbBool
bindNormalContext() {
return
FALSE; };
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virtual
SbBool
unbindNormalContext() {
return
FALSE; };
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private
:
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virtual
~SoGuiComponent
();
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// ----------------------- Private usage -------------------------------------
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private
:
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SbBool
m_topLevelShell;
// TRUE if in its own window
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SbString
m_name;
// name of the widget
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SbString
m_title;
// title for window if in its own window
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SbString
m_iconTitle;
// title for icon if in its own window
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SbString
m_className;
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// For fullscreen mode.
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SbBool
m_fullScreenOn;
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SbBool
m_fullScreenEnabled;
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SbBool
m_isQt;
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void
* m_baseWidgetHandle;
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};
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#endif
// SO_GUI_COMPONENT_H
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SbString
Class for smart character strings.
Definition
SbString.h:202
SoGuiComponent
Definition
SoGuiComponent.h:53
SbBool
int SbBool
Boolean type.
Definition
SbBase.h:87
Inventor
Gui
SoGuiComponent.h
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