Open Inventor Release 2024.2.0
 
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SoTextureNameElement.h
1/*=======================================================================
2 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
3 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
4 *** ***
5 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
6 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
7 *** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
8 *** ***
9 *** RESTRICTED RIGHTS LEGEND ***
10 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
11 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
12 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
13 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
14 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
15 *** ***
16 *** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, ***
17 *** BORDEAUX, FRANCE ***
18 *** ALL RIGHTS RESERVED ***
19**=======================================================================*/
20/*=======================================================================
21** Author : VSG (MMM YYYY)
22**=======================================================================*/
23
24
25#ifndef _SO_TEXTURE_NAME_ELEMENT
26#define _SO_TEXTURE_NAME_ELEMENT
27
28#include <Inventor/SbString.h>
29#include <Inventor/elements/SoReplacedElement.h>
30
43SoEXTENDER_Documented class SoTextureNameElement : public SoReplacedElement {
44
45 SO_ELEMENT_HEADER(SoTextureNameElement);
46
47 public:
51 static void set(SoState *state, SoNode *node,
52 const SbName &textureName);
53
57 static const SbName &get(SoState *state);
58
63
67 virtual void print(FILE *fp) const;
68
69private:
70
72 virtual void init(SoState *state);
73
77 virtual SbBool matches(const SoElement* elt) const;
78
82 virtual SoElement* copyMatchInfo() const;
83
84 private:
85 // Initializes the SoTextureNameElement class
86 static void initClass();
87 static void exitClass();
88
89 private:
90 SbName textureName;
91
92 virtual ~SoTextureNameElement();
93};
94
95#endif /* _SO_TEXTURE_NAME_ELEMENT */
96
97
Character string stored in a hash table.
Definition SbName.h:162
Abstract base class for all state elements.
Definition SoElement.h:102
Abstract base class for all database nodes.
Definition SoNode.h:145
Abstract base class for each state element whose value is replaced whenever it is set.
Traversal state.
Definition SoState.h:74
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Stores the curre...
virtual void print(FILE *fp) const
Prints element (for debugging).
static void set(SoState *state, SoNode *node, const SbName &textureName)
Sets the current texture name.
static SbName getDefault()
Returns the default texture name.
static const SbName & get(SoState *state)
Returns the current texture name from the state.
int SbBool
Boolean type.
Definition SbBase.h:87