23#ifndef _SO_UNIFORM_SHADER_PARAMETER_ELEMENT_
24#define _SO_UNIFORM_SHADER_PARAMETER_ELEMENT_
26#include <Inventor/fields/SoMFNode.h>
27#include <Inventor/SbPList.h>
28#include <Inventor/elements/SoAccumulatedElement.h>
76 virtual void init(
SoState *state);
81 static void initClass() ;
82 static void exitClass() ;
85 static void getParameters(
SoState* state, std::vector<SoUniformShaderParameter*>& shaderParameters);
Abstract base class for each state element whose value may be accumulated when it is set.
Abstract base class for all state elements.
Multiple-value field containing any number of nodes.
Maintains a list of pointers to nodes.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Abstract base cl...