Stores a list of vector3 sets for structured surface meshes.
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#include <MeshVizXLM/mapping/elements/MoVec3SetElementIj.h>
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| virtual void | push (SoState *) |
| | Push the element into the state.
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| virtual void | print (FILE *fp) const |
| | Prints element (for debugging).
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| virtual void | pop (SoState *state, const SoElement *prevTopElement) |
| | Pops element.
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| virtual SoType | getTypeId () const |
| | Returns type identifier for element instance.
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| SbBool | isOfType (const SoType &type) const |
| | Returns TRUE if this object is of the type specified in type or is derived from that type.
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| template<typename TypedObjectClass > |
| SbBool | isOfType () const |
| | Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
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Stores a list of vector3 sets for structured surface meshes.
Definition at line 46 of file MoVec3SetElementIj.h.
◆ add()
Adds a ScalarSet to the current set in the state.
◆ get()
Get the element number index from the state.
◆ getClassStackIndex()
| static int MoVec3SetElementIj::getClassStackIndex |
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Returns the stack id for this element.
◆ getClassTypeId()
| static SoType MoVec3SetElementIj::getClassTypeId |
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Returns the type identifier for this class.
◆ getNum()
| static int MoVec3SetElementIj::getNum |
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SoState * |
state | ) |
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Get number of elements in the state.
◆ push()
| virtual void MoVec3SetElementIj::push |
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SoState * |
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The documentation for this class was generated from the following file: