Open Inventor Release 2024.2.0
 
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SoTexture3EnabledElement Class Reference

VSG extension Enables/disables 3D textures. More...

#include <Inventor/elements/SoTexture3EnabledElement.h>

+ Inheritance diagram for SoTexture3EnabledElement:

Public Member Functions

virtual void push (SoState *state)
 Overrides push() so we can remember previous elements value and avoid making GL calls if this element has the same value.
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 Overrides pop() method so side effects can occur in GL.
 
- Public Member Functions inherited from SoReplacedTextureElement
virtual void print (FILE *fp) const
 Prints element (for debugging).
 
- Public Member Functions inherited from SoElement
virtual SoType getTypeId () const
 Returns type identifier for element instance.
 
- Public Member Functions inherited from SoTypedObject
SbBool isOfType (const SoType &type) const
 Returns TRUE if this object is of the type specified in type or is derived from that type.
 
template<typename TypedObjectClass >
SbBool isOfType () const
 Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
 

Static Public Member Functions

static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
static int getClassStackIndex ()
 Returns the stack id for this element.
 
static void set (SoState *state, SbBool value, SoNode *node=NULL)
 Used by Texture3ImageElement, set to TRUE when a non-null image is set, set to FALSE when there is no 3D texture image (the default).
 
static SbBool get (SoState *state, int unit=0)
 Used by shapes to figure out if they need to send texture coordinates.
 
static SbBool getDefault ()
 By default there is not texture.
 
static void disableForShapeCache (SoState *state, int unit, bool disable)
 Specify that a texture unit is not used by any shape, so we don't have to invalidate cache when this texture is enable/disable/modified.
 
static bool isDisabledForShapeCache (SoState *state, int unit)
 Return if that texture unit is not used by any shape, so we don't have to invalidate cache when this texture is enable/disable/modified.
 
- Static Public Member Functions inherited from SoReplacedTextureElement
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
static int getClassStackIndex ()
 Returns the stack id for this element.
 
- Static Public Member Functions inherited from SoElement
static SoType getClassTypeId ()
 Returns type identifier for SoElement class.
 
- Static Public Member Functions inherited from SoTypedObject
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 

Detailed Description

VSG extension Enables/disables 3D textures.

This element enables/disables 3D textures. This is implemented as a separate element from the TextureImage3Element so the texture image can be changed without invalidating caches containing shapes – shapes need to know if texturing is going on or not so they can decide to send down texture coordinates or not.

This element is set by the GLTextureImage3Element and the GLTextureEnabledElement. The interaction between the three elements is a little complicated. Each of the other two elements always sets up the GL texture state appropriately, however, texturing is only enabled if both elements agree that it should be enabled (they check each other's value before calling set).

This element cannot be overridden, but, since the elements that set it check each other's value, overriding those elements has the same effect.

SEE ALSO

SoTexture3

Definition at line 52 of file SoTexture3EnabledElement.h.

Member Function Documentation

◆ disableForShapeCache()

static void SoTexture3EnabledElement::disableForShapeCache ( SoState state,
int  unit,
bool  disable 
)
static

Specify that a texture unit is not used by any shape, so we don't have to invalidate cache when this texture is enable/disable/modified.

◆ get()

static SbBool SoTexture3EnabledElement::get ( SoState state,
int  unit = 0 
)
static

Used by shapes to figure out if they need to send texture coordinates.

◆ getClassStackIndex()

static int SoTexture3EnabledElement::getClassStackIndex ( )
static

Returns the stack id for this element.


◆ getClassTypeId()

static SoType SoTexture3EnabledElement::getClassTypeId ( )
static

Returns the type identifier for this class.


◆ getDefault()

static SbBool SoTexture3EnabledElement::getDefault ( )
inlinestatic

By default there is not texture.

Definition at line 74 of file SoTexture3EnabledElement.h.

◆ isDisabledForShapeCache()

static bool SoTexture3EnabledElement::isDisabledForShapeCache ( SoState state,
int  unit 
)
static

Return if that texture unit is not used by any shape, so we don't have to invalidate cache when this texture is enable/disable/modified.

◆ pop()

virtual void SoTexture3EnabledElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

Overrides pop() method so side effects can occur in GL.

Reimplemented from SoElement.

◆ push()

virtual void SoTexture3EnabledElement::push ( SoState state)
virtual

Overrides push() so we can remember previous elements value and avoid making GL calls if this element has the same value.

Reimplemented from SoReplacedTextureElement.

◆ set()

static void SoTexture3EnabledElement::set ( SoState state,
SbBool  value,
SoNode node = NULL 
)
static

Used by Texture3ImageElement, set to TRUE when a non-null image is set, set to FALSE when there is no 3D texture image (the default).


The documentation for this class was generated from the following file: