| SoCollisionManager Methods |
The SoCollisionManager type exposes the following members.
| Name | Description | |
|---|---|---|
| Activate | Calls Activate(true). | |
| Activate(Boolean) | Sets a flag to activate the collision manager, for instance, to tell it to watch the transformation and start collision detection computations when the transformation changes. | |
| Dispose | ||
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| GetGluingLevel | Returns the gluing level. | |
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetObject | Returns the object that will be transformed. | |
| GetScene | Returns the scene the object is interacting with. | |
| GetTransform | Returns the transformation that will be watched. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsActivated | Returns a flag indicating whether the collision manager is activated. | |
| IsGluing | Returns a flag indicating whether the collision manager should place the object at the position just before the first collision that would occur along the transformation path. | |
| IsObjectBBoxOnly | Returns a flag indicating whether to use the object's bounding box instead of the actual primitives when computing collisions. | |
| IsSceneBBoxOnly | Returns a flag indicating whether to use the bounding boxes of objects in the scene instead of the actual primitives when computing collisions. | |
| SetGluing | Calls SetGluing(true). | |
| SetGluing(Boolean) | Sets a flag indicating that the collision manager should place the object at the position just before the first collision that would occur along the transformation path. | |
| SetGluingLevel | Sets the gluing level. | |
| SetObject | Sets the object that will be transformed. | |
| SetObjectBBoxOnly | Calls SetObjectBBoxOnly(true). | |
| SetObjectBBoxOnly(Boolean) | Sets a flag indicating whether to use the object's bounding box instead of the actual primitives when computing collisions. | |
| SetScene | Sets the scene the object is interacting with. | |
| SetSceneBBoxOnly | Calls SetSceneBBoxOnly(true). | |
| SetSceneBBoxOnly(Boolean) | Sets a flag indicating whether to use the bounding boxes of objects in the scene instead of the actual primitives when computing collisions. | |
| SetTransform | Sets the transformation that will be watched. | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |