| SoDualSceneCollider Methods |
The SoDualSceneCollider type exposes the following members.
| Name | Description | |
|---|---|---|
| Activate | Specifies the transformation that will be watched. | |
| CheckCollision | Checks if the current moving scene collides with the static scene. | |
| EnableMultiThread | Use multiple threads to compute intersections. | |
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetMinEdgeLength | Returns the minimum length of a triangle edge. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsMultiThreadEnabled | Returns true if multithreaded computation is enabled. | |
| SearchNextIntersection | Method called by OIV.Inventor.Collision.SoDualSceneCollider.CheckCollision() for each pair of intersecting triangles found. | |
| SetMinEdgeLength | Specifies the minimum length of a triangle edge. | |
| SetMovingScene(SoPath) | Calls SetMovingScene(object, System.Int32(0)). | |
| SetMovingScene(SoPath, Int32) | Specifies the scene that will be moved or transformed. | |
| SetStaticScene(SoPath) | Calls SetStaticScene(scene, System.Int32(0)). | |
| SetStaticScene(SoPath, Int32) | Specifies the scene the moving scene is interacting with. | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |