| SoGLRenderAction Methods |
The SoGLRenderAction type exposes the following members.
| Name | Description | |
|---|---|---|
| AbortNow | ||
| Apply(SoNode) | Initiates an action on the graph defined by a node. | |
| Apply(SoPath) | Initiates an action on the graph defined by a path. | |
| Apply(SoPathList) | Calls Apply(pathList, false). | |
| Apply(SoPathList, Boolean) | Initiates an action on the graph defined by a list of paths. | |
| ClearApplyResult | When applied, an action may reference nodes or create objects (e.g. | |
| EnableDepthPeeling3D | Use 3D texturing instead of 2D for the fixed functionality emulation in depth peeling. | |
| EnableElement | ||
| EnableElements | Obsolete.
Returns the list of enabled elements for a given action subclass.
(Inherited from SoAction.) | |
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| ForwardTraversal(SoNode) | Traverse a node that is not part of the current scenegraph. | |
| ForwardTraversal(SoPath) | Traverse a path that is not part of the current scenegraph. | |
| GenerateCacheContext | Generates and returns a new cache context id. | |
| GetCache | Returns the cache that has been set with OIV.Inventor.Actions.SoGLRenderAction.SetCache(OIV.Inventor.Caches.SoCache) | |
| GetCacheContext | Returns the OpenGL cache context id for this action. | |
| GetContinueActionInBranchFlag | This function indicates if the action must stop in the current branch. | |
| GetCurPass | ||
| GetCurPath | Returns the path accumulated during traversal, i.e., the chain of nodes from the root of the traversed graph to the current node being traversed. | |
| GetDecimationPercentage | Gets decimation percentage, the value should be a number between 0.0 and 1.0. | |
| GetDecimationType | Gets decimation type. | |
| GetDelayedObjDepthWrite | Returns whether delayed transparent objects update the depth buffer. | |
| GetDepthPeelingPass | Get the current pass of depth peeling, -1 if not doing depth peeling. | |
| GetDistribMode | Returns the distribution mode of this action across a cluster (ScaleViz-Cluster only). | |
| GetFastEditSavePolicy | Returns fast editing save policy used when rendering. | |
| GetFrameCounter | Returns the current frame counter. | |
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetInvalidateCacheMode | Returns the current cache invalidation mode. | |
| GetLogicalViewportRegion | Returns current logical viewport region. | |
| GetNodeAppliedTo | Returns the node the action is being applied to. | |
| GetNumPasses | Gets number of rendering passes for multipass rendering. | |
| GetOriginalPathListAppliedTo | Returns the original path list the action is being applied to. | |
| GetPathAppliedTo | Returns the path the action is being applied to. | |
| GetPathCode | Returns path code based on where current node (the node at the end of the current path) lies with respect to the path(s) the action is being applied to. | |
| GetPathListAppliedTo | Returns the path list the action is being applied to. | |
| GetPipeId | Gets pipe identifier in the range [1..N] associated to this render action while running a ScaleViz Multipipe configuration. | |
| GetRenderingIsRemote | Returns true if remote rendering is being done. | |
| GetSceneManager | Return the OIV.Inventor.SoSceneManager associated with this action. | |
| GetSortedLayersNumPasses | Returns the number of rendering passes used when transparency type is OIV.Inventor.Actions.SoGLRenderAction.TransparencyTypes.SORTED_PIXEL. | |
| GetState | Gets the state from the action. | |
| GetTransparencyType | Returns transparency quality level to use when rendering. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetUpdateArea | Returns the current update area. | |
| GetViewportRegion | Returns viewport region to use for rendering. | |
| GetWhatAppliedTo | Returns code indicating what action is being applied to. | |
| HandleTransparency | Calls HandleTransparency(false, false). | |
| HandleTransparency(Boolean) | Calls HandleTransparency(isTransparent, false). | |
| HandleTransparency(Boolean, Boolean) | ||
| HasTerminated | Returns true if the traversal has reached a termination condition. | |
| InvalidateState | Invalidate the state, forcing it to be recreated at the next apply. | |
| IsAlphaTest | Returns whether the OpenGL alpha test is enabled for rendering. | |
| IsBeingApplied | Returns true if this action is currently being applied. | |
| IsDoingDepthPeeling | Return true if depth peeling is active. | |
| IsLastPathListAppliedTo | Returns true if the current list is the last one from the original. | |
| IsPassUpdate | Returns a flag indicating whether intermediate results are displayed after each antialiasing pass for progressive improvement. | |
| IsSmoothing | Obsolete. Returns smoothing flag. | |
| IsSortedLayersSupported | Calls IsSortedLayersSupported((OIV.Inventor.Misc.SoState ^)nullptr). | |
| IsSortedLayersSupported(SoState) | Indicates if OIV.Inventor.Actions.SoGLRenderAction.TransparencyTypes.SORTED_PIXEL transparency is supported by your graphics board on the current context. | |
| IsUsedCacheContext | Returns true if the specified cache context id is currently used by any OIV.Inventor.Actions.SoGLRenderAction. | |
| IsUsingAlternateRep | Returns true if current action is using alternate representations. | |
| PostDelayedTraversal | Method called by SoMultiPassManager after delayed pass traversals. | |
| PreDelayedTraversal | Method called by SoMultiPassManager before delayed pass traversals. | |
| ResetContinueActionInBranchFlag | This function resets the continue action flag. | |
| ResetFrameCounter | Calls ResetFrameCounter(System.UInt32(0)). | |
| ResetFrameCounter(UInt32) | Reset the frame counter. | |
| SetAlphaTest | Enable or disable the OpenGL alpha test for rendering. | |
| SetCache | Sets the main cache to use with this render action. | |
| SetCacheContext | Sets the OpenGL cache context. | |
| SetDecimationValue(SoDecimationTypeElementTypes) | Calls SetDecimationValue(type, 1.0). | |
| SetDecimationValue(SoDecimationTypeElementTypes, Single) | Sets decimation percentage, the value should be a number between 0.0 and 1.0 Useful for reducing the number of triangles rendered in the scene. | |
| SetDelayedObjDepthWrite | Control whether delayed transparent objects update the depth buffer. | |
| SetFastEditSavePolicy(SoGLRenderActionFastEditSavePolicies) | Calls SetFastEditSavePolicy(policy, false). | |
| SetFastEditSavePolicy(SoGLRenderActionFastEditSavePolicies, Boolean) | Sets fast editing save policy to use when rendering. | |
| SetInvalidateCacheMode | Enables or disables the invalidation of render caches. | |
| SetLogicalViewportRegion | Sets current logical viewport region to use for rendering. | |
| SetNumPasses | Sets number of rendering passes for multipass antialiasing. | |
| SetPassUpdate | Sets a flag indicating whether intermediate results are displayed after each antialiasing pass for progressive improvement (default is false). | |
| SetPipeId | Sets pipe identifier in the range [1..N] associated to this render action while running a ScaleViz Multipipe configuration. | |
| SetRenderingIsRemote | Sets whether or not "remote" rendering is done. | |
| SetSceneManager | Set the scene manager associated with this action (if any ). | |
| SetSmoothing | Obsolete. Sets smoothing flag. | |
| SetSortedLayersNumPasses | Sets the number of rendering passes used when transparency type is OIV.Inventor.Actions.SoGLRenderAction.TransparencyTypes.SORTED_PIXEL. | |
| SetTransparencyType | Sets global transparency algorithm to use when rendering. | |
| SetUpdateArea | Sets the current update area, which is the rectangular area of the viewport region that will actually be rendered into. | |
| SetUpState | initialize the action state. | |
| SetViewportRegion | Changes viewport region to use for rendering. | |
| ShouldAutoCache | Called by nodes to say that they should/shouldn't be auto-cached (pass true if should, false if shouldn't, don't call this method at all if the node doesn't care): | |
| StopActionInBranch | This function stops the action in the current Scene Graph branch. | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Traverse | Does traversal of a graph rooted by a node. | |
| UseAlternateRep | Tell the action to use alternate representations during traversal when available. |