Open Inventor Release 2024.1.0
 
Loading...
Searching...
No Matches
MoMaterialElement.h
Go to the documentation of this file.
1/*=======================================================================
2 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
3 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
4 *** ***
5 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
6 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
7 *** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
8 *** ***
9 *** RESTRICTED RIGHTS LEGEND ***
10 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
11 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
12 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
13 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
14 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
15 *** ***
16 *** COPYRIGHT (C) 1996-2018 BY FEI S.A.S, ***
17 *** BORDEAUX, FRANCE ***
18 *** ALL RIGHTS RESERVED ***
19**=======================================================================*/
20/*=======================================================================
21** Author : VSG (MMM YYYY)
22** Modified by : M. Bonaventure (Mar 2010)
23**=======================================================================*/
24/*==============================================================================
25 * File : MoMaterialElement.h
26 * Classes : MoMaterialElement
27 * Author(s) : Pascal Doux
28 * Date : 18 11 2008
29 *==============================================================================
30 *
31 * Description : Element that stores a mesh material.
32 *
33 *============================================================================*/
34
35#ifndef _MO_MATERIAL_ELEMENT_
36#define _MO_MATERIAL_ELEMENT_
37
41
42class MoDataBinding;
43
55
57
58public:
59
61 static void set(SoState *state, SoNode *node, MoMaterial::ColoringType coloring,const SbColor& color,
62 MoMaterial::ColoringType lineColoring,const SbColor& lineColor,
63 MoMaterial::ColoringType markerColoring, const SbColor& markerColor,
64 float transparency, bool enhancedColoring);
65
67 static bool getMaterial(SoState *state, MoMaterial::ColoringType& coloring, SbColor& color,
68 MoMaterial::ColoringType& lineColoring, SbColor& lineColor,
69 MoMaterial::ColoringType& markerColoring, SbColor& markerColor,
70 float& transparency, bool& enhancedColoring);
71
73 static bool getColoringTypes(SoState *state, MoMaterial::ColoringType& coloring,
74 MoMaterial::ColoringType& lineColoring,
75 MoMaterial::ColoringType& markerColoring);
76
77 static bool getEnhancedColoring( SoState* state );
78
80 static bool getDefault(MoMaterial::ColoringType& coloring, SbColor& color,
81 MoMaterial::ColoringType& lineColoring, SbColor& lineColor,
82 MoMaterial::ColoringType& markerColoring, SbColor& markerColor,
83 float& transparency, bool& enhancedColoring);
84
88 virtual void print(FILE *fp) const;
89
90private:
91
93 virtual void init(SoState *state);
94
98 virtual SbBool matches(const SoElement* elt) const;
99
103 virtual SoElement* copyMatchInfo() const;
104
105 private:
106 // Initializes the class
107 static void initClass();
108 static void exitClass() ;
109
110 private:
111 MoMaterial::ColoringType m_coloring;
112 SbColor m_color;
113 MoMaterial::ColoringType m_lineColoring;
114 SbColor m_lineColor;
115 MoMaterial::ColoringType m_markerColoring;
116 SbColor m_markerColor;
117 float m_transparency;
118 bool m_enhancedColoring;
119 bool m_isSet;
120
121 virtual ~MoMaterialElement();
122
123};
124/*----------------------------------------------------------------------------*/
125
126#endif // _MO_MATERIAL_ELEMENT_
127
128
#define MESHVIZXLM_DMAP_API
static void init()
#define SO_ELEMENT_HEADER(className)
<a href="IconLegend.html"><img src="extMV.gif" alt="MeshViz" border="0"></a> Property node that defin...
<a href="IconLegend.html"><img src="extMV.gif" alt="MeshViz" border="0"></a> Stores the current mater...
virtual void print(FILE *fp) const
Prints element (for debugging).
static void set(SoState *state, SoNode *node, MoMaterial::ColoringType coloring, const SbColor &color, MoMaterial::ColoringType lineColoring, const SbColor &lineColor, MoMaterial::ColoringType markerColoring, const SbColor &markerColor, float transparency, bool enhancedColoring)
Sets the current material.
static bool getDefault(MoMaterial::ColoringType &coloring, SbColor &color, MoMaterial::ColoringType &lineColoring, SbColor &lineColor, MoMaterial::ColoringType &markerColoring, SbColor &markerColor, float &transparency, bool &enhancedColoring)
Returns the default Material from the state.
static bool getMaterial(SoState *state, MoMaterial::ColoringType &coloring, SbColor &color, MoMaterial::ColoringType &lineColoring, SbColor &lineColor, MoMaterial::ColoringType &markerColoring, SbColor &markerColor, float &transparency, bool &enhancedColoring)
Returns the current Material from the state.
static bool getEnhancedColoring(SoState *state)
static bool getColoringTypes(SoState *state, MoMaterial::ColoringType &coloring, MoMaterial::ColoringType &lineColoring, MoMaterial::ColoringType &markerColoring)
Returns the current coloring type Material from the state.
ColoringType
Color Coloring type
Definition MoMaterial.h:85
Color vector class.
Definition SbColor.h:82
Abstract base class for all state elements.
Definition SoElement.h:102
Abstract base class for all database nodes.
Definition SoNode.h:145
Abstract base class for each state element whose value is replaced whenever it is set.
Traversal state.
Definition SoState.h:74
int SbBool
Boolean type.
Definition SbBase.h:87