Open Inventor Release 2024.2.1
 
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MoMaterial Class Reference

MeshViz Property node that defines the material of surface representations. More...

#include <MeshVizXLM/mapping/nodes/MoMaterial.h>

+ Inheritance diagram for MoMaterial:

Public Types

enum  ColoringType {
  COLOR ,
  CONTOURING
}
 Color Coloring type
More...
 

Public Member Functions

virtual SoType getTypeId () const
 Returns the type identifier for this specific instance.
 
 MoMaterial ()
 Constructor.
 
- Public Member Functions inherited from SoNode
virtual void setOverride (const SbBool state)
 Turns the override flag on or off.
 
virtual SbBool isOverride () const
 Returns the state of the override flag.
 
virtual SoNodecopy (SbBool copyConnections=FALSE) const
 Creates and returns an exact copy of the node.
 
virtual SbBool affectsState () const
 Returns TRUE if a node has an effect on the state during traversal.
 
virtual void touch ()
 Marks an instance as modified, simulating a change to it.
 
- Public Member Functions inherited from SoFieldContainer
void setToDefaults ()
 Sets all fields in this object to their default values.
 
SbBool hasDefaultValues () const
 Returns TRUE if all of the object's fields have their default values.
 
SbBool fieldsAreEqual (const SoFieldContainer *fc) const
 Returns TRUE if this object's fields are exactly equal to fc's fields.
 
void copyFieldValues (const SoFieldContainer *fc, SbBool copyConnections=FALSE)
 Copies the contents of fc's fields into this object's fields.
 
SoNONUNICODE SbBool set (const char *fieldDataString)
 Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format.
 
SbBool set (const SbString &fieldDataString)
 Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format.
 
void get (SbString &fieldDataString)
 Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string.
 
virtual int getFields (SoFieldList &list) const
 Appends references to all of this object's fields to resultList, and returns the number of fields appended.
 
virtual int getAllFields (SoFieldList &list) const
 Returns a list of fields, including the eventIn's and eventOut's.
 
virtual SoFieldgetField (const SbName &fieldName) const
 Returns a the field of this object whose name is fieldName.
 
virtual SoFieldgetEventIn (const SbName &fieldName) const
 Returns a the eventIn with the given name.
 
virtual SoFieldgetEventOut (const SbName &fieldName) const
 Returns the eventOut with the given name.
 
SbBool getFieldName (const SoField *field, SbName &fieldName) const
 Returns the name of the given field in the fieldName argument.
 
SbBool enableNotify (SbBool flag)
 Notification at this Field Container is enabled (if flag == TRUE) or disabled (if flag == FALSE).
 
SbBool isNotifyEnabled () const
 Notification is the process of telling interested objects that this object has changed.
 
virtual void setUserData (void *data)
 Sets application data.
 
void * getUserData (void) const
 Gets user application data.
 
- Public Member Functions inherited from SoBase
virtual SbName getName () const
 Returns the name of an instance.
 
virtual void setName (const SbName &name)
 Sets the name of an instance.
 
void setSynchronizable (const bool b)
 Sets this to be a ScaleViz synchronizable object.
 
bool isSynchronizable () const
 Gets the ScaleViz synchronizable state of this object.
 
- Public Member Functions inherited from SoRefCounter
void ref () const
 Adds a reference to an instance.
 
void unref () const
 Removes a reference from an instance.
 
void unrefNoDelete () const
 unrefNoDelete() should be called when it is desired to decrement the reference count, but not delete the instance if this brings the reference count to zero.
 
int getRefCount () const
 Returns current reference count.
 
void lock () const
 lock this instance.
 
void unlock () const
 unlock this instance.
 
- Public Member Functions inherited from SoTypedObject
SbBool isOfType (const SoType &type) const
 Returns TRUE if this object is of the type specified in type or is derived from that type.
 
template<typename TypedObjectClass >
SbBool isOfType () const
 Returns TRUE if this object is of the type of class TypedObjectClass or is derived from that class.
 

Static Public Member Functions

static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
- Static Public Member Functions inherited from MoActionNode
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
- Static Public Member Functions inherited from SoNode
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 
static SoNodegetByName (const SbName &name)
 A node's name can be set using SoBase::setName().
 
static int getByName (const SbName &name, SoNodeList &list)
 A node's name can be set using SoBase::setName().
 
- Static Public Member Functions inherited from SoFieldContainer
static SoType getClassTypeId ()
 Returns the type of this class.
 
- Static Public Member Functions inherited from SoBase
static SoType getClassTypeId ()
 Returns type identifier for this class.
 
- Static Public Member Functions inherited from SoTypedObject
static SoType getClassTypeId ()
 Returns the type identifier for this class.
 

Public Attributes

SoSFEnum faceColoring
 The coloring method for faces.
 
SoSFColor faceColor
 Uniform color used for faces when faceColoring is set to COLOR.
 
SoSFEnum lineColoring
 The coloring method for lines.
 
SoSFColor lineColor
 Uniform color used for lines and edges when lineColoring is set to COLOR.
 
SoSFEnum pointColoring
 The coloring method for points.
 
SoSFColor pointColor
 Uniform color used for points when pointColoring is set to COLOR.
 
SoSFFloat transparency
 Transparency value used to display surfaces.
 
SoSFBool enhancedColoring
 When set to TRUE, polygons with more than three points are colored using a technique that more accurately displays the color gradient.
 

Detailed Description

MeshViz Property node that defines the material of surface representations.

This node specifies the coloring to be used in subsequent nodes inheriting from MoMeshRepresentation and defining a surface. Specifically the face, edge and point coloring methods which can be uniform or contouring.

  • Uniform color means that all entities are drawn using the face, line or edge color.
  • Contouring means that the rendering uses the color mapping defined by a scalar set and a color mapping function (see MoColorMapping) to display color contours.

When the enhanced coloring method is enabled (enhancedColoring field set to TRUE), polygons are colored using a technique allowing to display more accurately the color gradient than what can be achieved normally with OpenGL.

Note
This node applies only to surface representations.

FILE FORMAT/DEFAULT

    DataBinding {
    faceColoring CONTOURING
    faceColor (1,1,1)
    lineColoring CONTOURING
    lineColor (1,0,0)
    pointColoring CONTOURING
    pointColor (0,1,0)
    transparency (0.0)
    enhancedColoring FALSE
    }

SEE ALSO

MoDrawStyle for turning on display of facets, edges and points.

ACTION BEHAVIOR

Member Enumeration Documentation

◆ ColoringType

Color Coloring type

Enumerator
COLOR 

Use the color field to fill facets in an uniform color.

CONTOURING 

(default) Use the color mapping defined by a scalar set and a color mapping function to display color contours.

Definition at line 85 of file MoMaterial.h.

Constructor & Destructor Documentation

◆ MoMaterial()

MoMaterial::MoMaterial ( )

Constructor.

Member Function Documentation

◆ getClassTypeId()

static SoType MoMaterial::getClassTypeId ( )
static

Returns the type identifier for this class.


◆ getTypeId()

virtual SoType MoMaterial::getTypeId ( ) const
virtual

Returns the type identifier for this specific instance.

Reimplemented from MoActionNode.

Member Data Documentation

◆ enhancedColoring

SoSFBool MoMaterial::enhancedColoring

When set to TRUE, polygons with more than three points are colored using a technique that more accurately displays the color gradient.


The default interpolation (FALSE) provided by OpenGL is done by splitting the polygons into triangles and coloring each triangle independently, ignoring information about the other nodes of the polygon.

On the following image, you can see the difference between the coloring obtained with this flag set (left) and not set (right).

Note
This technique may significantly impact the rendering performance and requires a graphic board supporting OpenGL 2.0 or higher. This mode simulates the lighting of a single diffuse white light source. Other lights defined in the scene graph have no effect.

Definition at line 146 of file MoMaterial.h.

◆ faceColor

SoSFColor MoMaterial::faceColor

Uniform color used for faces when faceColoring is set to COLOR.

Default is white (1,1,1).

Definition at line 99 of file MoMaterial.h.

◆ faceColoring

SoSFEnum MoMaterial::faceColoring

The coloring method for faces.

Use enum ColoringType. Default is CONTOURING.

Definition at line 94 of file MoMaterial.h.

◆ lineColor

SoSFColor MoMaterial::lineColor

Uniform color used for lines and edges when lineColoring is set to COLOR.

Default is red (1,0,0).

Definition at line 110 of file MoMaterial.h.

◆ lineColoring

SoSFEnum MoMaterial::lineColoring

The coloring method for lines.

Use enum ColoringType. Default is CONTOURING.

Definition at line 105 of file MoMaterial.h.

◆ pointColor

SoSFColor MoMaterial::pointColor

Uniform color used for points when pointColoring is set to COLOR.

Default is green (0,1,0).

Definition at line 120 of file MoMaterial.h.

◆ pointColoring

SoSFEnum MoMaterial::pointColoring

The coloring method for points.

Default is CONTOURING.

Definition at line 115 of file MoMaterial.h.

◆ transparency

SoSFFloat MoMaterial::transparency

Transparency value used to display surfaces.

1 means fully transparent, 0 opaque (default).

Definition at line 125 of file MoMaterial.h.


The documentation for this class was generated from the following file: