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SoFragmentShader.h
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1/*=======================================================================
2 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
3 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
4 *** ***
5 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
6 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
7 *** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
8 *** ***
9 *** RESTRICTED RIGHTS LEGEND ***
10 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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12 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
13 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
14 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
15 *** ***
16 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, ***
17 *** BORDEAUX, FRANCE ***
18 *** ALL RIGHTS RESERVED ***
19**=======================================================================*/
20/*=======================================================================
21** Author : VSG (MMM YYYY)
22**=======================================================================*/
23
24 /* include files */
25#ifndef _SO_FRAGMENT_SHADER_H_
26#define _SO_FRAGMENT_SHADER_H_
27
29
30
116{
118
119public:
124
133
137 static unsigned int getMaxTextureImageUnit() ;
138
140 virtual ShaderType getShaderType() const
141 { return FRAGMENT_SHADER; }
142
143private:
144
146 static void initClass();
147
149 static void exitClass();
150
152 static bool isFragmentShadowSupported(SoState* state);
153
155 static bool isDrawBuffersSupported(SoState* state);
156
157private:
159 virtual ~SoFragmentShader();
160};
161
162#endif /* _SO_FRAGMENT_SHADER_ */
163
164
#define SO_NODE_HEADER(className)
Definition SoSubNode.h:151
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Node that define...
virtual ShaderType getShaderType() const
Returns the shader type.
SoFragmentShader()
Constructor.
static unsigned int getMaxTextureImageUnit()
Returns the maximum number of texture image units.
static SbBool isSupported(SoShaderObject::SourceType sourceType, SoState *state=NULL)
Indicates if fragment shaders in the specified language are supported by your graphics board.
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Abstract node cl...
ShaderType
Type of the shader.
@ FRAGMENT_SHADER
The shader is a fragment shader.
SoSFEnum sourceType
Specifies the shader object's source type.
SourceType
Shader Object source type possible values.
Traversal state.
Definition SoState.h:74
int SbBool
Boolean type.
Definition SbBase.h:87