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SoTextureTransformElement.h
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/*=======================================================================
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*** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), ***
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*** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. ***
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*** ***
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*** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS ***
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*** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR ***
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*** WRITTEN AUTHORIZATION OF FEI S.A.S. ***
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*** ***
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*** RESTRICTED RIGHTS LEGEND ***
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*** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS ***
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*** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN ***
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*** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT ***
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*** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN ***
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*** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. ***
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*** ***
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*** COPYRIGHT (C) 1996-2014 BY FEI S.A.S, ***
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*** BORDEAUX, FRANCE ***
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*** ALL RIGHTS RESERVED ***
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**=======================================================================*/
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/*=======================================================================
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** Author : VSG (MMM YYYY)
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**=======================================================================*/
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#ifndef _SO_TEXTURE_TRANSFORM_ELEMENT
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#define _SO_TEXTURE_TRANSFORM_ELEMENT
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#include <Inventor/elements/SoReplacedTextureElement.h>
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#include <Inventor/STL/vector>
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class
SoTexture2Transform
;
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class
SoNode
;
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SoEXTENDER_Documented
class
SoTextureTransformElement
:
public
SoReplacedTextureElement
{
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SO_ELEMENT_HEADER(
SoTextureTransformElement
);
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public
:
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static
void
set
(
SoState
*state,
SoNode
*node);
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static
const
SoTexture2Transform
*
get
(
SoState
*state,
int
unit=0);
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static
SbName
getDefault
() {
return
NULL; }
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virtual
void
push
(
SoState
*state);
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private
:
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virtual
void
commonInit();
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private
:
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// Initializes the SoTextureNameElement class
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static
void
initClass();
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static
void
exitClass();
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private
:
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virtual
~SoTextureTransformElement
();
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private
:
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SoNode
*& getTextureTransformNode(
const
int
unit)
const
;
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mutable
std::vector<SoNode*> m_textureTransform;
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};
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#endif
/* _SO_TEXTURE_TRANSFORM_ELEMENT */
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SbName
Character string stored in a hash table.
Definition
SbName.h:162
SoNode
Abstract base class for all database nodes.
Definition
SoNode.h:145
SoReplacedTextureElement
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Abstract base cl...
Definition
SoReplacedTextureElement.h:61
SoState
Traversal state.
Definition
SoState.h:74
SoTexture2Transform
2D texture transformation node.
Definition
SoTexture2Transform.h:107
SoTextureTransformElement
<a href="IconLegend.html"><img src="extTGS.gif" alt="VSG extension" border="0"></a> Stores the curre...
Definition
SoTextureTransformElement.h:46
SoTextureTransformElement::get
static const SoTexture2Transform * get(SoState *state, int unit=0)
Returns the current texture name from the state.
SoTextureTransformElement::push
virtual void push(SoState *state)
Overrides push() method to copy values from next instance in the stack.
SoTextureTransformElement::set
static void set(SoState *state, SoNode *node)
Sets the current texture name.
SoTextureTransformElement::getDefault
static SbName getDefault()
Returns the default texture name.
Definition
SoTextureTransformElement.h:64
Inventor
elements
SoTextureTransformElement.h
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