SoTextureTransformElement Class Reference

VSG extension Stores the current texture transform. More...

#include <Inventor/elements/SoTextureTransformElement.h>

Inheritance diagram for SoTextureTransformElement:
SoReplacedTextureElement SoElement SoTypedObject

List of all members.

Public Member Functions

virtual void push (SoState *state)

Static Public Member Functions

static SoType getClassTypeId ()
static int getClassStackIndex ()
static void set (SoState *state, SoNode *node)
static const SoTexture2Transformget (SoState *state, int unit=0)
static SbName getDefault ()

Detailed Description

VSG extension Stores the current texture transform.

This element stores the current texture transform.



Member Function Documentation

static const SoTexture2Transform* SoTextureTransformElement::get ( SoState state,
int  unit = 0 
) [static]

Returns the current texture name from the state.

static int SoTextureTransformElement::getClassStackIndex (  )  [static]

Returns the stack id for this element.

Reimplemented from SoReplacedTextureElement.

static SoType SoTextureTransformElement::getClassTypeId (  )  [static]

Returns the type identifier for this class.

Reimplemented from SoReplacedTextureElement.

static SbName SoTextureTransformElement::getDefault (  )  [inline, static]

Returns the default texture name.

virtual void SoTextureTransformElement::push ( SoState state  )  [virtual]

Overrides push() method to copy values from next instance in the stack.

Reimplemented from SoReplacedTextureElement.

static void SoTextureTransformElement::set ( SoState state,
SoNode node 
) [static]

Sets the current texture name.

The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 12 Sep 2022
Copyright © Thermo Fisher Scientific All rights reserved.