Enum SoGLBufferObject.BufferObjectTargets

    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
      ARRAY_BUFFER
      The buffer is used as an array buffer, it can be used for vertices, normals, colors.
      ELEMENT_ARRAY_BUFFER
      The buffer is used as a pixel pack buffer, it is used to specify the indices for indexed geometries.
      PIXEL_PACK_BUFFER
      The buffer is used as a pixel pack buffer, it can be used as texture.
      PIXEL_UNPACK_BUFFER
      The buffer is used as a pixel unpack buffer, it can be used for readback operation.
      SHADER_STORAGE_BUFFER
      The buffer is used as a shader storage buffer, it can be used to perform random access reads, writes and atomic memory operations from a shader.
    • Enum Constant Detail

      • PIXEL_PACK_BUFFER

        public static final SoGLBufferObject.BufferObjectTargets PIXEL_PACK_BUFFER
        The buffer is used as a pixel pack buffer, it can be used as texture. For instance as a Texture Buffer Object (TBO).
      • PIXEL_UNPACK_BUFFER

        public static final SoGLBufferObject.BufferObjectTargets PIXEL_UNPACK_BUFFER
        The buffer is used as a pixel unpack buffer, it can be used for readback operation. For instance as a Pixel Buffer Object (PBO).
      • ARRAY_BUFFER

        public static final SoGLBufferObject.BufferObjectTargets ARRAY_BUFFER
        The buffer is used as an array buffer, it can be used for vertices, normals, colors. For instance as a Vertex Buffer Object (VBO). Tis is the default value.
      • ELEMENT_ARRAY_BUFFER

        public static final SoGLBufferObject.BufferObjectTargets ELEMENT_ARRAY_BUFFER
        The buffer is used as a pixel pack buffer, it is used to specify the indices for indexed geometries. For instance a Vertex Buffer Object (VBO).
      • SHADER_STORAGE_BUFFER

        public static final SoGLBufferObject.BufferObjectTargets SHADER_STORAGE_BUFFER
        The buffer is used as a shader storage buffer, it can be used to perform random access reads, writes and atomic memory operations from a shader.
    • Method Detail

      • values

        public static SoGLBufferObject.BufferObjectTargets[] values()
        Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:
        for (SoGLBufferObject.BufferObjectTargets c : SoGLBufferObject.BufferObjectTargets.values())
            System.out.println(c);
        
        Returns:
        an array containing the constants of this enum type, in the order they are declared
      • valueOf

        public static SoGLBufferObject.BufferObjectTargets valueOf​(java.lang.String name)
        Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
        Parameters:
        name - the name of the enum constant to be returned.
        Returns:
        the enum constant with the specified name
        Throws:
        java.lang.IllegalArgumentException - if this enum type has no constant with the specified name
        java.lang.NullPointerException - if the argument is null
      • valueOf

        public static SoGLBufferObject.BufferObjectTargets valueOf​(int val)
        Returns the enum constant of this type with the specified integer value
        Returns:
        the enum constant of this type with the specified integer value.
      • getValue

        public int getValue()
        Description copied from interface: IntegerValuedEnum
        Returns the integer value of the enum constant.
        Specified by:
        getValue in interface IntegerValuedEnum
        Returns:
        the integer value of the enum constant.