Class SoComputeBoundingBox

All Implemented Interfaces:
SafeDisposable

public class SoComputeBoundingBox extends SoEngine
Computes the bounding box and center of a scene graph. This engine computes the bounding box and center of a scene graph. The scene graph can be defined by a path or by a root node.

If the path input is not NULL, the bounding box of the graph defined by the path will be computed. If path is NULL, but the node input is not NULL, the bounding box is computed on the graph rooted by the node. By default, the two inputs are NULL. If both the inputs are NULL, the outputs are disabled.

The engine uses a default viewport region. If the graph includes screen-based objects (such as SoText2) you can call setViewportRegion() on the engine instance to set up the correct viewport region to use.

File format/default:

ComputeBoundingBox {

    node NULL
    path NULL
}

See Also:
  • Field Details

    • node

      public final SoSFNode node
      Defines the graph for which the bounding box is computed.
    • path

      public final SoSFPath path
      Alternatively, defines the graph for which the bounding box is computed.
    • min

      public final SoEngineOutput min
      ( SoSFVec3f ) Minimum point of the computed bounding box.
    • max

      public final SoEngineOutput max
      ( SoSFVec3f ) Maximum point of the computed bounding box.
    • boxCenter

      public final SoEngineOutput boxCenter
      ( SoSFVec3f ) Center of the computed bounding box.
    • objectCenter

      public final SoEngineOutput objectCenter
      ( SoSFVec3f ) Center of the objects in the graph.
  • Constructor Details

    • SoComputeBoundingBox

      public SoComputeBoundingBox()
      Constructor.
  • Method Details

    • setViewportRegion

      public void setViewportRegion(SbViewportRegion vpReg)
      Sets the viewport region to use for the bounding box computation.
    • getViewportRegion

      public SbViewportRegion getViewportRegion()
      Returns the viewport region to use for the bounding box computation.