Class SoOneShot

All Implemented Interfaces:
SafeDisposable

public class SoOneShot extends SoEngine
Timer that runs for a pre-set amount of time. This engine is a timer that runs for a pre-set amount of time and then stops. By default, the timeIn input is connected to the realTime global field. It can, however, by connected to any other time source.

The timer is started when the trigger input is touched. It then runs for the specified duration, and updates the timeOut output with the time that has elapsed. During that time, the ramp output is also updated. The ramp output starts at 0.0 at the beginning of the cycle, and linearly increases until it reaches 1.0 at the end of the cycle.

You can disable the timer by setting the disable input to true. The output value remains 0.0 while the timer is disabled. If the timer is disabled in the middle of a cycle the output values will be set to 0.0.

The flags input contains control flags. Using the flags you can set the timer to be retriggerable in the middle of a cycle, and set the output values to stay high after the cycle has been completed. By default, these flags are not set.

File format/default:

OneShot {

    duration 1
    trigger
    flags ()
    disable false
    timeIn <current time>
}

See Also:
  • Field Details

    • duration

      public final SoSFTime duration
      Duration of the active cycle.
    • trigger

      public final SoSFTrigger trigger
      Start the cycle. The trigger will be ignored if it is touched in the middle of a cycle and the RETRIGGERABLE flag is not set.
    • flags

      public final SoSFBitMask<SoOneShot.FlagsType> flags
      Control flags.
    • disable

      public final SoSFBool disable
      If true, the timer is disabled.
    • timeIn

      public final SoSFTime timeIn
      Running time.
    • timeOut

      public final SoEngineOutput timeOut
      ( SoSFTime ) Elapsed time from the start.
    • isActive

      public final SoEngineOutput isActive
      ( SoSFBool ) Is true during the active cycle.
    • ramp

      public final SoEngineOutput ramp
      ( SoSFFloat ) Ramps linearly from 0.0 to 1.0.
  • Constructor Details

    • SoOneShot

      public SoOneShot()
      Constructor.