Class MoVec3SetI

All Implemented Interfaces:
SafeDisposable

public class MoVec3SetI extends MoActionNode
Property node that stores a vector data set for an unstructured mesh.

This node adds an object implementing the MiVec3dSetI interface to the list of unstructured vector sets in the traversal state.

Subsequent mesh representations will then be able to use it during the extraction process. During traversal of the scene graph, MoVec3SetI nodes are accumulated into a list so that an extraction can retrieve multiple data sets during the same extraction.

Note: Vector sets for unstructured meshes (MiVec3dSetI), structured volume meshes (MiVec3dSetIjk) and structured surface meshes (MiVec3dSetIj) are stored in separate lists.

See Also:
  • Constructor Details

    • MoVec3SetI

      public MoVec3SetI()
      Constructs a property node to store a vector data set.
  • Method Details

    • doAction

      public void doAction(SoAction action)
      Overrides:
      doAction in class SoNode
    • setVec3Set

      public void setVec3Set(MiVec3dSetI vectorSet)
      Sets the vector set interface.
      Parameters:
      vectorSet - the vector set interface
    • getVec3Set

      public MiVec3dSetI getVec3Set()
      Gets the vector set interface.
      Returns:
      the vector set interface