Class MoVec3SetIjk

  • All Implemented Interfaces:
    SafeDisposable

    public class MoVec3SetIjk
    extends MoActionNode
    Property node that stores a vector data set for a structured volume mesh.

    This node adds an object implementing the MiVec3dSetIjk interface to the list of unstructured vector sets in the traversal state.

    Subsequent mesh representations will then be able to use it during the extraction process. During traversal of the scene graph, MoVec3SetIjk nodes are accumulated into a list so that an extraction can retrieve multiple data sets during the same extraction.

    Note: Vector sets for unstructured meshes (MiVec3dSetI), structured volume meshes (MiVec3dSetIjk) and structured surface meshes (MiVec3dSetIj) are stored in separate lists.

    See Also:
    MoVec3SetElementIjk, MoVec3SetI, MoVec3SetIj
    • Constructor Detail

      • MoVec3SetIjk

        public MoVec3SetIjk()
        Constructs a property node to store a vector data set.
    • Method Detail

      • setVec3Set

        public void setVec3Set​(MiVec3dSetIjk vectorSet)
        Sets the vector set interface.
        Parameters:
        vectorSet - the vector set interface
      • getVec3Set

        public MiVec3dSetIjk getVec3Set()
        Gets the vector set interface.
        Returns:
        the vector set interface