| SoLDMDataAccessIsTileUniform Method  | 
Returns true if the tile containing the data located at position dataPosition (IJK voxel coordinates) at the specified resolution is uniform (all voxels have the same value). 
 
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 2025.2.0.0 (10.18.0.0)
Syntaxpublic bool IsTileUniform(
	int resolution,
	SbVec3i32 dataPosition,
	out double uniformValue
)
Public Function IsTileUniform ( 
	resolution As Integer,
	dataPosition As SbVec3i32,
	<OutAttribute> ByRef uniformValue As Double
) As Boolean
public:
bool IsTileUniform(
	int resolution, 
	SbVec3i32 dataPosition, 
	[OutAttribute] double% uniformValue
)
member IsTileUniform : 
        resolution : int * 
        dataPosition : SbVec3i32 * 
        uniformValue : float byref -> bool 
Parameters
- resolution
 - Type: SystemInt32
 - dataPosition
 - Type: OIV.InventorSbVec3i32
 - uniformValue
 - Type: SystemDouble
 
Return Value
Type: 
Boolean
RemarksReturns false if not or if accessing the tile failed (e.g. invalid coordinates). If true then uniformValue contains the uniform value of the tile, else it is undefined.
  Note | 
|---|
Member available since Open Inventor 9.1   | 
See Also