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SoVRLdmFileWriterlowResAlgorithm Property

Specifies the algorithm used to build low resolution tiles.

Namespace: OIV.LDM.Writers
Assembly: OIV.LDM (in OIV.LDM.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public SoSFInt32 lowResAlgorithm { get; }

Property Value

Type: SoSFInt32
Remarks

Available options are :

  • 0 to use decimation algorithm (one voxel out of two).

  • n to use weighted average algorithm : voxels of tile of resolution N+1 are built from the average of the 6 neighbors from resolution N and the current voxel value weighted by n. by default the decimation algorithm is used (n=0).

See Also