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SoVolumeRenderingQualityunnormalizedGradientExponent Property

When unnormalizedGradientExponent is not 0, surfaces with high gradients will be more lighted than surfaces with small gradients.

Namespace: OIV.VolumeViz.Nodes
Assembly: OIV.VolumeViz (in OIV.VolumeViz.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public SoSFFloat unnormalizedGradientExponent { get; }

Property Value

Type: SoSFFloat
Remarks

Voxels with small gradients will have less diffuse and specular than other with high gradients (ie: ambient color will be the biggest contributor). This lighting contribution can be controlled with this field. If this value is high, smaller gradients will contribute to lighting. Values higher than 256 will apply lighting on almost all surfaces. For most dataset, values between 2 and 16 should be enough. Default is 0. Only affects gradient based lighting (OIV.VolumeViz.Nodes.SoVolumeRenderingQuality.lighting field).

Note Note

Field available since Open Inventor 8.1

See Also