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PoMesh3DVecbodyColoringType Property

coloring method of the body.

Namespace: OIV.MeshViz.Data
Assembly: OIV.MeshViz (in OIV.MeshViz.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public SoSFEnum<PoMesh3DVecArrowColoringTypes> bodyColoringType { get; }

Property Value

Type: SoSFEnumPoMesh3DVecArrowColoringTypes
Remarks

If bodyColoringType = CONSTANT_COLOR, each vector has the same body color, which is the last found during the scene graph traversal.

If bodyColoringType = MODULE_MAPPING_COLOR, the body's color of a vector depends on its module, and by using the current module-data-mapping (see OIV.MeshViz.Data.PoMesh for explanation of the current module-data-mapping).

If bodyColoringType = SCALAR_MAPPING_COLOR, the body's color of a vector depends on the scalar value at the mesh node used as the start point of the body. In this case, the current data-mapping is used to compute the color in relation to the scalar-value (see OIV.MeshViz.Data.PoMesh for more explanations about the current data-mapping). .

See Also