Click or drag to resize
SoCpuBufferBitSetMap Method
Overload List
  NameDescription
Public methodMap(SoBufferObjectAccessModes)
Calls Map(accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObject, SoBufferObjectAccessModes)
Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObjectAccessModes, UInt64)
Calls Map(accessMode, offset, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoCpuBufferObject, SoBufferObjectAccessModes)
Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoGLBufferObject, SoBufferObjectAccessModes)
Calls Map(targetBufferObject, accessMode, System.UInt64(0), System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObject, SoBufferObjectAccessModes, UInt64)
Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObjectAccessModes, UInt64, UInt64)

Returns a pointer to the memory array used for the storage of the buffer.

(Overrides SoBufferObjectMap(SoBufferObjectAccessModes, UInt64, UInt64).)
Public methodMap(SoCpuBufferObject, SoBufferObjectAccessModes, UInt64)
Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoGLBufferObject, SoBufferObjectAccessModes, UInt64)
Calls Map(targetBufferObject, accessMode, startPosition, System.Convert.ToUInt64(SO_BUFFER_SIZE_ALL)).
Public methodMap(SoBufferObject, SoBufferObjectAccessModes, UInt64, UInt64)

Map the current buffer object into the specified buffer object.

(Overrides SoBufferObjectMap(SoBufferObject, SoBufferObjectAccessModes, UInt64, UInt64).)
Public methodMap(SoCpuBufferObject, SoBufferObjectAccessModes, UInt64, UInt64)

Map the current buffer object into the specified CPU buffer object.

Public methodMap(SoGLBufferObject, SoBufferObjectAccessModes, UInt64, UInt64)

Map the current buffer object into the specified GL buffer object.

Top
See Also