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SoVolumeShaderinterpolateOnMove Property

When set to false, interpolation between LDM tiles (across the tile boundary) is not done when rendering in interactive mode.

Namespace: OIV.VolumeViz.Nodes
Assembly: OIV.VolumeViz (in OIV.VolumeViz.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public SoSFBool interpolateOnMove { get; }

Property Value

Type: SoSFBool
Remarks

This increases the interactive rendering frame rate at the cost of some rendering artifacts at the tile boundaries (seen as horizontal and vertical "lines" in the rendered image) and a small lag when switching between still and interactive. If your rendering shaders do not need to access voxel's neighbor (for lighting or gradient computation for instance), you should set this field to true as the cost of interpolation is not significant in this case.

Default is true.

Note Note

Field available since Open Inventor 9.0

See Also