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SoVolumeDataUpdateTilesInTextureMemory Method

Reloads textures corresponding to the given tile IDs.

Namespace: OIV.VolumeViz.Nodes
Assembly: OIV.VolumeViz (in OIV.VolumeViz.dll) Version: 2024.2.2.0 (10.16.2.0)
Syntax
public void UpdateTilesInTextureMemory(
	SoLDMTileID[] tiles
)

Parameters

tiles
Type: OIV.LDMSoLDMTileID
Remarks

Only supported in LDM mode. Useful for a bottom-up approach (a custom tile manager starts loading full resolution and returns fake data for lower resolution. Once the real low resolution data is in memory, update).

See Also