| SoGLGraphicConfig Class |
Defines an OpenGL graphics configuration.
Namespace: OIV.Inventor.Components
The SoGLGraphicConfig type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| GetAccum | Returns the accumulation buffer depth (red, green, blue, and alpha). | |
| GetDepth | Returns the Z-buffer depth. | |
| GetFloatRGBAColor | Returns the floating point color depth (red, green, blue, and alpha). | |
| GetFullSceneAntialiasing | ||
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetRGBAColor | Returns the color depth (red, green, blue, and alpha). | |
| GetStencil | Returns the stencil buffer depth. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsAccelerated | Returns true if the OpenGL graphics configuration is accelerated. | |
| IsDoubleBuffer | Returns true if double-buffer mode is enabled, else false (single-buffer mode). | |
| IsStereoBuffer | Returns true if stereo buffer mode is supported. | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
This class is an abstraction of an OpenGL graphics configuration (analogous to a pixel format on Microsoft Windows or a visual on X). It provides methods to inquire what the OpenGL graphics configuration supports: double/single buffer, raw stereo, OpenGL acceleration, Z-buffer depth size, RGBA/indexed colors and size, accumulation buffer and size, stencil buffer and size, etc.