Table of Contents
Chapter Objectives. After reading this chapter, you'll be able to do the following:
Connect fields in a scene graph to each other
Create and use global fields in the database
Connect a variety of engines to fields and other engines in a scene graph
Disable engine connections temporarily
Create a simple engine network
Animate parts of a scene using engines
Use the rotor, blinker, shutter, and pendulum nodes to animate parts of a scene graph
This chapter describes engines, classes of Inventor objects that can be connected to fields in the scene graph and used to animate parts of the scene or to constrain certain elements of the scene to each other. It also describes how fields can be connected to engines and to other fields, and how to use and create global fields in the database.