Chapter 7. Textures

Table of Contents

Chapter Objectives. After reading this chapter, you'll be able to do the following:

This chapter explains how to use 2D, 3D, and cube map textures, which allow you to add realism and detail to scenes. In Inventor, you create a 2D texture image and then apply this texture to the surface of a 3D shape object. The rectangular patch of texture you define is stretched and compressed to “fit” the 3D shape according to your specifications. Key concepts introduced in this chapter include texture map, wrapping textures, texture model, texture components, and environment mapping.