00001 /*======================================================================= 00002 * Copyright 1991-1996, Silicon Graphics, Inc. 00003 * ALL RIGHTS RESERVED 00004 * 00005 * UNPUBLISHED -- Rights reserved under the copyright laws of the United 00006 * States. Use of a copyright notice is precautionary only and does not 00007 * imply publication or disclosure. 00008 * 00009 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND: 00010 * Use, duplication or disclosure by the Government is subject to restrictions 00011 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights 00012 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or 00013 * in similar or successor clauses in the FAR, or the DOD or NASA FAR 00014 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc., 00015 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311. 00016 * 00017 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY 00018 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION, 00019 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY 00020 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON 00021 * GRAPHICS, INC. 00022 **=======================================================================*/ 00023 /*======================================================================= 00024 ** Author : Paul S. Strauss (MMM yyyy) 00025 ** Modified by : Nick Thompson (MMM yyyy) 00026 **=======================================================================*/ 00027 /*======================================================================= 00028 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00029 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00030 *** *** 00031 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00032 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00033 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00034 *** *** 00035 *** RESTRICTED RIGHTS LEGEND *** 00036 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00037 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00038 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00039 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00040 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00041 *** *** 00042 *** COPYRIGHT (C) 1996-2021 BY FEI S.A.S, *** 00043 *** BORDEAUX, FRANCE *** 00044 *** ALL RIGHTS RESERVED *** 00045 **=======================================================================*/ 00046 /*======================================================================= 00047 ** Modified by : VSG (MMM YYYY) 00048 **=======================================================================*/ 00049 00050 00051 #ifndef _SO_CUBE_ 00052 #define _SO_CUBE_ 00053 00054 #include <Inventor/SbVec.h> 00055 #include <Inventor/SbBox.h> 00056 #include <Inventor/fields/SoSFFloat.h> 00057 #include <Inventor/nodes/SoShape.h> 00058 #include <Inventor/SbPImpl.h> 00059 00060 SO_PIMPL_PUBLIC_DECLARATION( SoCube ); 00061 00122 class SoCube : public SoShape 00123 { 00124 SO_NODE_HEADER(SoCube); 00125 SO_PIMPL_PUBLIC_HEADER( SoCube ); 00126 00127 public: 00128 // Fields 00132 SoSFFloat width; // Size in x dimension 00136 SoSFFloat height; // Size in y dimension 00140 SoSFFloat depth; 00141 00145 SoCube(); 00146 00147 private: 00148 // Implements actions 00149 virtual void GLRender( SoGLRenderAction* action ); 00150 virtual void rayPick( SoRayPickAction* action ); 00151 virtual void getPrimitiveCount( SoGetPrimitiveCountAction* action ); 00152 00153 // Computes bounding box of cube 00154 virtual void computeBBox( SoAction* action, SbBox3f& box, SbVec3f& center ); 00155 00156 private: 00157 00159 static void initClass(); 00161 static void exitClass(); 00162 00163 // Renders or picks cube representing given bounding box. These 00164 // are used by SoShape to implement BOUNDING_BOX complexity. 00165 void GLRenderBoundingBox( SoGLRenderAction* action, const SbXfBox3d& bbox ); 00166 void GLRenderBoundingBox( SoGLRenderAction* action, const SbBox3f& bbox ); 00167 00168 void rayPickBoundingBox( SoRayPickAction* action, const SbBox3f& bbox ); 00169 00170 virtual SoChildList* getChildren() const; 00171 00172 private: 00173 // Generates triangles representing a cube 00174 virtual void generatePrimitives( SoAction* action ); 00175 00176 // Overrides standard method to create an SoCubeDetail instance 00177 virtual SoDetail* createTriangleDetail( SoRayPickAction* action, 00178 const SoPrimitiveVertex* v1, 00179 const SoPrimitiveVertex* v2, 00180 const SoPrimitiveVertex* v3, 00181 SoPickedPoint* pp ); 00182 00183 virtual ~SoCube(); 00184 00185 using SoShape::GLRenderBoundingBox; 00186 }; 00187 00188 #endif /* _SO_CUBE_ */ 00189