Cube shape node. More...
#include <Inventor/nodes/SoCube.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
SoCube () | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoSFFloat | width |
SoSFFloat | height |
SoSFFloat | depth |
Cube shape node.
This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.
Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side up when the top of the cube is tilted away from the camera.
OpenGL vertex arrays are used if they are available and if the environment variable IV_NO_VERTEX_ARRAY is not set.
width | 2 |
height | 2 |
depth | 2 |
SoRayPickAction
Intersects the ray with the cube. The face of the cube that was picked is available from the SoCubeDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses the cube.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cube.
SoCone, SoCubeDetail, SoCylinder, SoFullSceneAntialiasing, SoSphere
SoCube::SoCube | ( | ) |
Creates a cube node with default settings.
static SoType SoCube::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoShape.
virtual SoType SoCube::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoShape.
Size in the z dimension.
Size in the y dimension.
Size in the x dimension.