SoDilationCubeProcessing engine
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#include <ImageViz/Engines/MathematicalMorphology/ErosionAndDilation/SoDilationCubeProcessing.h>
Public Member Functions | |
| SoDilationCubeProcessing () | |
Public Attributes | |
| SoSFEnum | computeMode |
| SoSFEnum | neighborhood3d |
| SoSFImageDataAdapter | inImage |
| SoSFInt32 | elementSize |
| SoImageVizEngineOutput < SoSFImageDataAdapter, SoImageDataAdapter * > | outImage |
SoDilationCubeProcessing engine
The SoDilationCubeProcessing engine performs a dilation using a structuring element matching with a cube.
For an introduction, see:
This engine uses the default structuring element of 8 pixels for a square grid.
Structuring element of SoDilationCubeProcessing
With a 3D image, this engine uses the default structuring element of 6, 18 or 26 voxels.
Structuring elements: 6 voxels, 18 voxels and 26 voxels.
| computeMode | MODE_AUTO |
| neighborhood3d | CONNECTIVITY_26 |
| inImage | NULL |
| elementSize | 3 |
| SoDilationCubeProcessing::SoDilationCubeProcessing | ( | ) |
Constructor.
Select the compute Mode (2D or 3D or AUTO) Use enum ComputeMode.
Default is MODE_AUTO
The half size of the structuring element.
A structuring element always has an odd side length (3x3, 5x5, etc) which is defined by 2 * elementSize + 1. Default value is 3.
The input image.
Default value is NULL. Supported types include: grayscale binary label color image.
In 3D configuration (see computeMode), the neighborhood connectivity defines the connectivity considered for processing adjacent voxels.
Use enum Neighborhood3d. Default is CONNECTIVITY_26.
The output image.
Default value is NULL. Supported types include: grayscale binary label color image.