Object you can rotate about a spherical surface by dragging with the mouse. More...
#include <Inventor/draggers/SoRotateSphericalDragger.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
virtual const SoNodekitCatalog * | getNodekitCatalog () const |
SoRotateSphericalDragger () | |
void | setProjector (SbSphereProjector *p) |
const SbSphereProjector * | getProjector () const |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static const SoNodekitCatalog * | getClassNodekitCatalog () |
Public Attributes | |
SoSFRotation | rotation |
Object you can rotate about a spherical surface by dragging with the mouse.
SoRotateSphericalDragger is a simple dragger that rotates freely in all directions. The feel of the rotation is as if you were rolling a ball. The center of rotation is the origin of the local space, determined by the dragger's location in the scene graph. Transformation nodes placed before it will affect both the dragger and the direction of motion.
This node has a rotation field which always reflects its orientation in local space. If you set the field, the dragger will rotate accordingly. You can also connect fields of other nodes or engines from this one to make them follow the dragger's orientation.
This dragger contains four parts, rotator , rotatorActive , feedback , and feedbackActive .
Each of these is set by default from a resource described in the Dragger Resources section of the online reference page for this class. You can change the parts in any instance of this dragger using setPart().
You can make your program use different default resources for the parts by copying the file $OIVHOME/data/draggerDefaults/rotateSphericalDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory.
This dragger has both a default and a WYSIWYG version:
Default Dragger | WYSIWYG Dragger |
| |
See SoDragger for more information about using and customizing draggers, including code examples, using draggers in an immersive VR environment and using WYSIWYG draggers.
boundingBoxCaching | AUTO |
renderCulling | AUTO |
pickCulling | AUTO |
isActive | FALSE |
rotation | 0 0 1 0 |
callbackList | NULL |
rotator | <rotateSphericalRotator resource> |
rotatorActive | <rotateSphericalRotatorActive resource> |
feedback | <rotateSphericalFeedback resource> |
feedbackActive | <rotateSphericalFeedbackActive resource> |
Resource: | rotateSphericalRotator |
Part: | rotator |
Appearance: | white sphere made of three intersecting circles. Each circle is in a different plane of local space |
Description: | picking this initiates rotation |
Resource: | rotateSphericalRotatorActive |
Part: | rotatorActive |
Appearance: | yellow version of rotator |
Description: | displayed while in motion instead of the rotator |
Resource: | rotateSphericalFeedback |
Part: | feedback |
Appearance: | thin purple 3-D crosshairs at origin |
Description: | shows center of rotation when not moving |
Resource: | rotateSphericalFeedbackActive |
Part: | feedbackActive |
Appearance: | thin, slightly brighter purple 3-D crosshairs at origin |
Description: | shows center of rotation when moving |
Part Name | Part Type | Default Type | NULL Default |
callbackList | NodeKitListPart | -- | yes |
rotator | Separator | -- | yes |
rotatorActive | Separator | -- | yes |
feedback | Separator | -- | yes |
feedbackActive | Separator | -- | yes |
Extra Information for List Parts from Above Table
Part Name | Container Type | Possible Types |
callbackList | Separator | Callback, EventCallback |
SoInteractionKit, SoDragger, SoCenterballDragger, SoDirectionalLightDragger, SoDragPointDragger, SoHandleBoxDragger, SoJackDragger, SoPointLightDragger, SoRotateCylindricalDragger, SoRotateDiscDragger, SoScale1Dragger, SoScale2Dragger, SoScale2UniformDragger, SoScaleUniformDragger, SoSpotLightDragger, SoTabBoxDragger, SoTabPlaneDragger, SoTrackballDragger, SoTransformBoxDragger, SoTransformerDragger, SoTranslate1Dragger, SoTranslate2Dragger
SoRotateSphericalDragger::SoRotateSphericalDragger | ( | ) |
Constructor.
static const SoNodekitCatalog* SoRotateSphericalDragger::getClassNodekitCatalog | ( | ) | [static] |
Returns the SoNodekitCatalog for this class.
Reimplemented from SoDragger.
static SoType SoRotateSphericalDragger::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoDragger.
virtual const SoNodekitCatalog* SoRotateSphericalDragger::getNodekitCatalog | ( | ) | const [virtual] |
Returns the SoNodekitCatalog for this instance.
Reimplemented from SoDragger.
const SbSphereProjector* SoRotateSphericalDragger::getProjector | ( | ) | const [inline] |
Gets the sphere projector.
virtual SoType SoRotateSphericalDragger::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoDragger.
void SoRotateSphericalDragger::setProjector | ( | SbSphereProjector * | p | ) |
Sets a different sphere projector.
See the SbSphereProjector reference pages to find out how each kind affects the feel of your dragger's motion. The default uses an SbSpherePlaneProjector.
Passing in NULL will cause the default type of projector to be used. Any projector you pass in will be deleted by this dragger when this dragger is deleted. Note that the center and radius of the sphere are determined by the dragger, based on the origin of the local space and the distance between the initial mouse click and that origin.
Orientation of the dragger.