Uniform shader parameter node storing a 3x3 matrix. More...
#include <Inventor/nodes/SoShaderParameter.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
SoShaderParameterMatrix3 () | |
virtual bool | isEqual (const SoUniformShaderParameter *param) const |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoSFMatrix3 | value |
This node allows the application to provide a uniform parameter of type 3x3 matrix of floats to a shader object, e.g. SoFragmentShader.
Uniform shader parameter nodes are usually added to the shader object's parameter field to affect only that specific shader program, but can also be inserted in the scene graph and affect all subsequent shader programs.
See the base classes SoShaderParameter and SoUniformShaderParameter for details.
name | "" |
identifier | 0 |
value | 1 0 0 |
0 1 0 | |
0 0 1 | |
shaderType | VERTEX |
SoShaderParameter, SoUniformShaderParameter, SoShaderParameter1f, SoShaderParameter1i, SoShaderParameter2f, SoShaderParameter2i, SoShaderParameter3f, SoShaderParameter3i, SoShaderParameter4f, SoShaderParameter4i, SoShaderParameterArray1f, SoShaderParameterArray1i, SoShaderParameterArray2f, SoShaderParameterArray2i, SoShaderParameterArray3f, SoShaderParameterArray3i, SoShaderParameterArray4f, SoShaderParameter4i, SoShaderParameterMatrixArray, SoShaderStateMatrixParameter, SoShaderObject, SoShaderProgram.
SoShaderParameterMatrix3::SoShaderParameterMatrix3 | ( | ) |
Constructor.
static SoType SoShaderParameterMatrix3::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoUniformShaderParameter.
virtual SoType SoShaderParameterMatrix3::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoUniformShaderParameter.
virtual bool SoShaderParameterMatrix3::isEqual | ( | const SoUniformShaderParameter * | param | ) | const [virtual] |
Specifies the parameter's value.
Default is identity matrix.